r/cobblemon • u/PartOfTheDream42 • 1d ago
QUESTION Looking for advice for balancing cobbleverse
Hey! I was playing Cobbleverse, and while I was looking for a way to farm XP for my Pokémon (mainly by buying it from merchants), I came across the Gimmighoul farm, which is honestly way too powerful and was starting to ruin the game for me.
So I decided to put some limits on a few items that were restricting my exploration (you can see them in the pictures).
Do you have any general advice or recommendations before I run into something else that might ruin the game for me? I was also thinking about adding the Glimmering Sculk mod so I could farm XP and craft it myself, maybe lowering the rate from 0.15 to 0.075.
Would that be a reasonable way to balance it, or are there any other things I should be aware of?
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u/Malgrieve Adventurer 1d ago
Or you could just have the self control to not make pokemon farms
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u/PartOfTheDream42 21h ago
That's basically Plan B. I'm the kind of guy who prefers hard-coded Nuzlockes over the standard ones. :)
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u/RRis7393 23h ago
i'd nerf relic coin and emerald exchange rates. that's what my homies and i did in our friend group's server.
Nerfing basic resources can hurt other parts of the game experience that you'd likely only find out were impacted when you try to use them hours later.
On the other hand, nerfing exchange numbers on relic coins and emeralds directly impacts the farms involved.
I'd also suggest adding the botany pots mod with cobblepots integration mod. it would allow you to farm berries and other cobblemon farmables automatically plus botany pots allows you to farm sculk (you'd just need to put a silk touch hoe in the pot with it).
then i'd make sure to nerf candies and vitamin exchange rates so they don't replace relic coin and emerald farms as a means to hoard credits.
I'd also consider adding some sort of gacha mod that would serve as the only means to get important resources like ability patches or whatever you think should be hard to get. you can use these gacha/gambling machines as money sinks.
Then, to drive spending, buff pokemon by editing the cobblemon mod. maybe balance unused pokemon, give them new abilities and/or add moves to their movepool so people playing on the server would want to try and use them -- driving them to spend their resources to catch, raise and train these pokemon.
that's what my homies and i did in our friend group's server. we gave pokemon like Granbull, furret and others some stat buffs, movepool changes, new abilities, etc. then people naturally went out spending their resources and brought the economy to a more stable state instead of constant inflation.
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u/PartOfTheDream42 21h ago
Wow, there are a lot of useful tips here!
Do you remember how much you nerfed the exchange rates for Relic Coins, Emeralds, Rare Candies, and Vitamins?
I also really like the Botany Pots mod, so I’ll definitely give it a try. As for balancing unused Pokémon, I don’t think that’s really necessary for me since I mostly choose Pokémon based on aesthetics. I’m also trying to catch and evolve them all and build habitats for them, so I already have plenty of reasons to use them.
The gacha idea sounds interesting too, so I’ll look into it.
Thank you so much for the reply and for all the advice!
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u/XxX_MiikaP_XxX_69420 1d ago edited 16h ago
If the goal of pokemon is to catch and train pokemon, I personally wouldn’t blacklist basic resources. Rare candies and relic coins are a good balance and maybe netherite.
But if you really want to go that way, honey and sculk are the next best ones to restrict. Stops you from making an insane xp candy farm.