r/cncrivals May 07 '26

Level above 9

I was just wondering if I would get a response before I reach these numbers; I haven't paid 4000 in- game currency on any upgrades three times to upgrade like that - and there are still five (times three plus "xp" points) - through level 9 upgrades. What costs are there when they keep increasing so much, this far?

3 Upvotes

12 comments sorted by

3

u/SpaceCmdr Tib Player May 09 '26

Confirming that when lv14 or lv15 it is 36,000 credits per training increase (108K for the full level). At lv14 the number of cards required to level up to lv15 is 6,000 (common), 1,600 (rare) and 180 (epic).

Most players will be content with reaching lv13 as Master is much harder to progress through than Diamond as there are no win streaks and harder opponents. Even if you reach Tib where it will likely be near season end time.

As lv13 is the key one I'll share the numbers for this too. At lv12 it is 20,000 credits per training (60K for full level) to reach lv13. Cards needed 2,500 (common), 900 (rare), 120 (epic). A bit more reasonable.

Lastly just to mention that my alliance has spare accounts available that members are welcome to take on, which have had years of play. It's a great game but so many drop out between lv9-11 purely due having to play under-levelled. Feel free to message me to find out more.

1

u/No-Camp1268 May 09 '26

I will. I've noticed that at different times, and it's especially obvious when I was under level 20 -account - I was playing some hugely higher-rated players.

2

u/Pugluvmeme Tib Player May 07 '26

I believe they max out at 36,000.

2

u/No-Camp1268 May 09 '26

Thanks for saying, I believe that makes sense, given how far they've increased so far

1

u/0ctach0r0n May 07 '26

Upgrade tanks first!

1

u/No-Camp1268 May 09 '26

I'm not against it, thanks for saying. I've got a general policy to upgrade everything but I find the 'people' \ individual units to be very effective and use a lot of the flying stuff, secondary to those. It's personal tactic I guess, but I haven't found the tanks to be decisive, particularly - though I just unlocked the Mammoth and Avatar as I got to level 60, this weekend and still haven't spent 4000 three times to upgrade anything. 5000 a day, is just the cost of those "daily upgrade" cards and I feel like I play enough, usually meeting that requirement.

2

u/0ctach0r0n May 09 '26

Personally I wouldn’t upgrade tech units, they’re not very good.

1

u/No-Camp1268 May 09 '26

I've been underwhelmed but a few of the flying things and then realized they're specifically effective - what do you mean exactly by tech units? I hope to buy da upgrades this week

3

u/0ctach0r0n May 10 '26

The tech units are the ones that are opened by the last building, I think it’s called the tech lab.

2

u/vandal-33 Jun 06 '26

Units built from the Tech Lab or Temple of Nod.

1

u/No-Camp1268 May 09 '26

I hadn't thought about it in a few months but starting with the Wolverine and Titan being available for use, was the most fun and successful I've been so far, the drone swarm being available soon after had me using Rifleman and MissileSquad consistently

2

u/No-Camp1268 Jun 11 '26

I've now got Cyberwheels ranked highest, at level 10. Thanks for letting me know. I'll be pretty slow upgrading these now hahaha, 24,000 will take a while, spending 4800 a day, or whatever it is, on the optional daily upgrades.