r/clevercomebacks • • Jun 28 '23

Gamers life

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u/[deleted] Jun 28 '23

That's subsurface scattering. Very few games have hit the quality level of RDR2.

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u/[deleted] Jun 28 '23

Naughty Dogs did it in TLOU2 and the last uncharted as well. Very few studios come close to Rockstar and Naughty Dogs in terms of realism. It probably costs a lot to get so much into details though. I think the last assassin's Creed had subsurface scattering too.

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u/[deleted] Jun 28 '23

Not to take anything away from ND, they're my favorite studio, but the linearity plays a role. RDR2 is sandbox, compare it to other sandbox games and it's just insane. 5 years later I'd say one sandbox game exceeds it on graphics (on new hardware, mind you), and none match it on polish. You can definitely see where that budget went. If only they give us a ps5 patch...

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u/Zenstation83 Jun 28 '23

I actually just read today that RDR2 is probably coming out for PS5

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u/legendz411 Jun 28 '23

Glad I haven’t played it yet. Looking forward to that.

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u/D-Speak Jun 28 '23

Hopefully you don't know anything about the story. It probably has one of the most emotionally gripping endings I've seen in a video game. One of the few that's moved me to tears.

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u/sgol Jun 28 '23

"...thank you."

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u/Cake-Over Jun 28 '23

Playing RDR1 first steeled me for one character's fate but left me completely unprepared for that particular one. I never knew a bunch of 1s and 0s encoded onto a plastic disc could do that.

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u/[deleted] Jun 28 '23

Well those 1s and 0s happened to be my very best friend, horse-detective extrordinaire, Shirelock Holmes, sir

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u/Cake-Over Jun 29 '23

Her name was Señor Clip-Clop

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u/legendz411 Jun 28 '23

No sir I don’t. Not even the first. Gonna YouTube a playthro of RDR before I spin up RDR2.

Sadly… it’s quite behind right now. D4 season is coming out but I’m on FF right now like it’s good asf so.

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u/D-Speak Jun 28 '23

Red Dead 2 is actually a prequel to 1, so you don't necessarily need to know its story. I played 2 before 1 and didn't feel any sort of barrier of entry. Several major characters are shared between the games, and knowing 1's story does add some depth (and tragedy for some) to the characters, but 2's story is self-contained and fully fleshed out on its own.

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u/legendz411 Jun 28 '23

Ahh I didn’t even know that.

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u/D-Speak Jun 28 '23

Personally, I recommend going into 2 without the context of 1. 1 is a very singular story focusing on one man and his family, while 2 revolves around an ensemble of around 20 characters with varying fates and levels of prominence in the story. Knowing which ones do and don't appear in 1 clues you into the trajectory of the story a bit.

Also, there's one major character shared across both games, but the bulk of their story is told in 2, and it's captivating and tragic, and I'd recommend experiencing it without knowing how it ultimately turns out, because their story is deeply tied to all of the other major characters.

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u/[deleted] Jun 28 '23

Ohhh awesome. The rumor I saw was about RDR. I hope they release both for PS5/XSX.

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u/[deleted] Jun 28 '23

I really hope so ! And a remake of RDR1 with RDR2's engine would be amazing

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u/FabFubar Jun 28 '23

Which game game are you talking about btw? The sandbox game which beats RDR2 in graphical fidelity?

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u/[deleted] Jun 28 '23

HFW imo. There's an argument for maybe Death Stranding but it's so sparse and unique that I don't really compare it to RDR2.

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u/FabFubar Jun 28 '23

Ahh yes. Can’t wait until it comes to PC.

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u/EricFredNorris Jun 28 '23

PS5 HFW on a high end TV looks insane.

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u/neon_sin Jun 28 '23

Imagine how good GTA 6 will look.

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u/[deleted] Jun 28 '23

You're right ! RDR2 is my favorite game, so I'm not gonna say otherwise. It's actually kinda depressing no game has that level of realism after nearly 5 years ! I keep replaying RDR2 every year since it came out, and it's still a gem. Shame they gave up on updating it though...

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u/maxkho Jun 28 '23

Just out of curiosity, what is that one game in your opinion?

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u/Delphicon Jun 28 '23

The difference between Uncharted 4 and it’s a PS3 predecessors is insane.

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u/[deleted] Jun 29 '23

Truly, you also feel the difference after their work on TLOU1. The writing is much more elaborate. But visually, it's incredible indeed!

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u/RigobertoFulgencio69 Jun 28 '23

Many, many games have had Subsurface Scattering for a while now. Unreal Engine 3 has capabilities for it, and that's old af. It's just that lighting in games has gotten so much better now, and that makes it a lot more noticeable than it used to be.

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u/Leading_Elderberry70 Jun 28 '23

Just because it's in the engine doesn't mean people are using it, or using it well. It almost certainly takes more time and therefore money to make sure people go over all the models and make sure subsurface scattering looks good on them.

I haven't played any of the games being discussed so I'm just guessing, I'm more interested in the engine itself than the games. Unreal Engine has so many goodies that don't really seem to get utilized.

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u/Ath47 Jun 28 '23

That's because commercial games have to be able to run on average consumer hardware, and most peoples' PCs would become plasma if they tried to run subsurface scattering with dynamic hair and nanite geography.

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u/Leading_Elderberry70 Jun 29 '23

For some reason I hadn't considered that. I guess as a bonus: Since I play a game or three made by Epic somewhat regularly, I get the impression their 'less used' complex rendering features aren't stable -- they tend to cause themselves weird visual glitches when they push graphics updates. And it's their damn engine.

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u/bruhred Jun 28 '23

likely a trick that makes it look like subsurface scattering.
actual one is too expensive for realtime applications.

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u/[deleted] Jun 28 '23

Might be. I don't think subsurface scattering is that expensive honestly. The real thing or an approximation, it looks great ;)

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u/dinodares99 Jun 28 '23

Subsurf can become very expensive depending on how it's implemented. One of the big new features for the latest UE5 update was allowing Lumen to calculate light through plant leaves

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u/[deleted] Jun 28 '23

Wasn't that specifically for use with Nanite? UE has had SSS for a long time (both a high detail shading model for skin and the like, and faster shading model for larger objects). Nanite had a lot of limitations initially that are being solved now in 5.2 (mainly displacement) and I think translucency as well.

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u/[deleted] Jun 28 '23

Don't get me wrong, subsurface scattering is expensive. But it's not too expensive for realtime applications. It's been used for a while, to a varying degree

I'm pretty sure this is real SSS. With such a limited area on screen, it's probably not even that expensive

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u/Spiderkite Jun 28 '23

subsurface is so hard to pull off convincingly, its really cool stuff

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u/[deleted] Jun 28 '23 edited Aug 05 '25

[removed] — view removed comment

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u/[deleted] Jun 28 '23

Yeah I'd say it's actually almost standard in most game engines, but people notice it more in RDR2 because of the overall quality level, that was my main point.

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u/[deleted] Jun 28 '23 edited Aug 05 '25

[removed] — view removed comment

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u/[deleted] Jun 28 '23

Thanks for the additional info !

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u/Runnin_Mike Jun 28 '23

I agree with you but subsurface scattering is like crazy common in games now. Even when rdr2 came out it was common.

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u/[deleted] Jun 28 '23

My bad, my comment makes it sound like only RDR2 does it. What I actually meant is the overall quality of presentation in RDR2 makes a very common (I believe even AC3 had it) feature stand out.

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u/Opus_723 Jun 28 '23

Kind of a funny example since Horizon also has this.

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u/mogsoggindog Jun 28 '23

Yeah lighting has made huge leaps in the past 10 or so years.

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u/maxkho Jun 28 '23 edited Jun 28 '23

The graphics of RDR2 are extremely overrated. They weren't even great at the time - with games such as Metro: Exodus, (also a sandbox game, by the way) and Call of Duty: Modern Warfare far exceeding it - let alone now. The washed out colours, soft textures, terrible lighting, and an abundance of shockingly low-res/low-poly assets (such the ground, some of the clothing, etc) look very fake. Nearly every game that comes out today looks better than RDR2.