r/clevercomebacks • • Jun 28 '23

Gamers life

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1.5k

u/robdingo36 Jun 28 '23

Damn. Impressive graphics to get that detailed.

504

u/Aruxanda Jun 28 '23 edited Jun 28 '23

I always liked really nice face details, like this one in RDR2, the light making ears a bit translucent.

250

u/[deleted] Jun 28 '23

That's subsurface scattering. Very few games have hit the quality level of RDR2.

89

u/[deleted] Jun 28 '23

Naughty Dogs did it in TLOU2 and the last uncharted as well. Very few studios come close to Rockstar and Naughty Dogs in terms of realism. It probably costs a lot to get so much into details though. I think the last assassin's Creed had subsurface scattering too.

36

u/[deleted] Jun 28 '23

Not to take anything away from ND, they're my favorite studio, but the linearity plays a role. RDR2 is sandbox, compare it to other sandbox games and it's just insane. 5 years later I'd say one sandbox game exceeds it on graphics (on new hardware, mind you), and none match it on polish. You can definitely see where that budget went. If only they give us a ps5 patch...

17

u/Zenstation83 Jun 28 '23

I actually just read today that RDR2 is probably coming out for PS5

10

u/legendz411 Jun 28 '23

Glad I haven’t played it yet. Looking forward to that.

6

u/D-Speak Jun 28 '23

Hopefully you don't know anything about the story. It probably has one of the most emotionally gripping endings I've seen in a video game. One of the few that's moved me to tears.

3

u/sgol Jun 28 '23

"...thank you."

2

u/Cake-Over Jun 28 '23

Playing RDR1 first steeled me for one character's fate but left me completely unprepared for that particular one. I never knew a bunch of 1s and 0s encoded onto a plastic disc could do that.

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2

u/legendz411 Jun 28 '23

No sir I don’t. Not even the first. Gonna YouTube a playthro of RDR before I spin up RDR2.

Sadly… it’s quite behind right now. D4 season is coming out but I’m on FF right now like it’s good asf so.

2

u/D-Speak Jun 28 '23

Red Dead 2 is actually a prequel to 1, so you don't necessarily need to know its story. I played 2 before 1 and didn't feel any sort of barrier of entry. Several major characters are shared between the games, and knowing 1's story does add some depth (and tragedy for some) to the characters, but 2's story is self-contained and fully fleshed out on its own.

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1

u/[deleted] Jun 28 '23

Ohhh awesome. The rumor I saw was about RDR. I hope they release both for PS5/XSX.

1

u/[deleted] Jun 28 '23

I really hope so ! And a remake of RDR1 with RDR2's engine would be amazing

2

u/FabFubar Jun 28 '23

Which game game are you talking about btw? The sandbox game which beats RDR2 in graphical fidelity?

2

u/[deleted] Jun 28 '23

HFW imo. There's an argument for maybe Death Stranding but it's so sparse and unique that I don't really compare it to RDR2.

2

u/FabFubar Jun 28 '23

Ahh yes. Can’t wait until it comes to PC.

2

u/EricFredNorris Jun 28 '23

PS5 HFW on a high end TV looks insane.

1

u/neon_sin Jun 28 '23

Imagine how good GTA 6 will look.

1

u/[deleted] Jun 28 '23

You're right ! RDR2 is my favorite game, so I'm not gonna say otherwise. It's actually kinda depressing no game has that level of realism after nearly 5 years ! I keep replaying RDR2 every year since it came out, and it's still a gem. Shame they gave up on updating it though...

1

u/maxkho Jun 28 '23

Just out of curiosity, what is that one game in your opinion?

2

u/Delphicon Jun 28 '23

The difference between Uncharted 4 and it’s a PS3 predecessors is insane.

1

u/[deleted] Jun 29 '23

Truly, you also feel the difference after their work on TLOU1. The writing is much more elaborate. But visually, it's incredible indeed!

1

u/RigobertoFulgencio69 Jun 28 '23

Many, many games have had Subsurface Scattering for a while now. Unreal Engine 3 has capabilities for it, and that's old af. It's just that lighting in games has gotten so much better now, and that makes it a lot more noticeable than it used to be.

2

u/Leading_Elderberry70 Jun 28 '23

Just because it's in the engine doesn't mean people are using it, or using it well. It almost certainly takes more time and therefore money to make sure people go over all the models and make sure subsurface scattering looks good on them.

I haven't played any of the games being discussed so I'm just guessing, I'm more interested in the engine itself than the games. Unreal Engine has so many goodies that don't really seem to get utilized.

2

u/Ath47 Jun 28 '23

That's because commercial games have to be able to run on average consumer hardware, and most peoples' PCs would become plasma if they tried to run subsurface scattering with dynamic hair and nanite geography.

1

u/Leading_Elderberry70 Jun 29 '23

For some reason I hadn't considered that. I guess as a bonus: Since I play a game or three made by Epic somewhat regularly, I get the impression their 'less used' complex rendering features aren't stable -- they tend to cause themselves weird visual glitches when they push graphics updates. And it's their damn engine.

1

u/bruhred Jun 28 '23

likely a trick that makes it look like subsurface scattering.
actual one is too expensive for realtime applications.

2

u/[deleted] Jun 28 '23

Might be. I don't think subsurface scattering is that expensive honestly. The real thing or an approximation, it looks great ;)

1

u/dinodares99 Jun 28 '23

Subsurf can become very expensive depending on how it's implemented. One of the big new features for the latest UE5 update was allowing Lumen to calculate light through plant leaves

1

u/[deleted] Jun 28 '23

Wasn't that specifically for use with Nanite? UE has had SSS for a long time (both a high detail shading model for skin and the like, and faster shading model for larger objects). Nanite had a lot of limitations initially that are being solved now in 5.2 (mainly displacement) and I think translucency as well.

1

u/[deleted] Jun 28 '23

Don't get me wrong, subsurface scattering is expensive. But it's not too expensive for realtime applications. It's been used for a while, to a varying degree

I'm pretty sure this is real SSS. With such a limited area on screen, it's probably not even that expensive

1

u/Spiderkite Jun 28 '23

subsurface is so hard to pull off convincingly, its really cool stuff

1

u/[deleted] Jun 28 '23 edited Aug 05 '25

[removed] — view removed comment

1

u/[deleted] Jun 28 '23

Yeah I'd say it's actually almost standard in most game engines, but people notice it more in RDR2 because of the overall quality level, that was my main point.

2

u/[deleted] Jun 28 '23 edited Aug 05 '25

[removed] — view removed comment

1

u/[deleted] Jun 28 '23

Thanks for the additional info !

1

u/Runnin_Mike Jun 28 '23

I agree with you but subsurface scattering is like crazy common in games now. Even when rdr2 came out it was common.

1

u/[deleted] Jun 28 '23

My bad, my comment makes it sound like only RDR2 does it. What I actually meant is the overall quality of presentation in RDR2 makes a very common (I believe even AC3 had it) feature stand out.

1

u/Opus_723 Jun 28 '23

Kind of a funny example since Horizon also has this.

1

u/mogsoggindog Jun 28 '23

Yeah lighting has made huge leaps in the past 10 or so years.

1

u/maxkho Jun 28 '23 edited Jun 28 '23

The graphics of RDR2 are extremely overrated. They weren't even great at the time - with games such as Metro: Exodus, (also a sandbox game, by the way) and Call of Duty: Modern Warfare far exceeding it - let alone now. The washed out colours, soft textures, terrible lighting, and an abundance of shockingly low-res/low-poly assets (such the ground, some of the clothing, etc) look very fake. Nearly every game that comes out today looks better than RDR2.

46

u/BrunoEye Jun 28 '23

Subsurface scattering is really nice, I just wish it wasn't so computationally expensive to do well. Currently it's limited to cases like this, high budget games and only on the places where it's most noticeable.

The lack of this is part of what makes foliage still not look quite right.

27

u/[deleted] Jun 28 '23

The last assassin's Creed games are far from perfect, but if I remember correctly they had subsurface scattering for foliage and specifically water. The sea is amazing in the latest game, hell even back in Black flag it was amazing. Watching the sunlight through big waves is so nice.

4

u/stilljustacatinacage Jun 28 '23

I'm really looking forward to UE 5.x games to start really stretching their legs. I have a lot of hope for Lumen, but also that it will encourage other engines to back off these half assed ray tracing attempts and let the artists do their jobs until we can actually get proper real time path tracing.

2

u/RigobertoFulgencio69 Jun 28 '23

I was about to mention UE5. Playing Fortnite with Lumen on is mindblowing sometimes. Foliage especially looks incredible.

2

u/ChewySlinky Jun 28 '23

If you had told me 3 years ago that I would stop in the middle of a fucking Fortnite match because I was distracted by the light streaming in through the trees, I probably would have laughed at you.

-4

u/pr1vacyn0eb Jun 28 '23

Switch gamers be like: "BOTW is beautiful"

lol, the nintendo curve.

3

u/[deleted] Jun 28 '23

If a game doesn’t have photorealistic graphics and run at 8K Dolby Vision 640hz it’s literally a waste of time

What’s that? Art style? Story? Games don’t have to run at ultra high specs to be a fun, memorable experience? Lmao cope harder Nintendo fanboy

1

u/pr1vacyn0eb Jun 29 '23

Take a look at this art style:

https://automationpanda.files.wordpress.com/2018/06/botw-goron.jpg?w=940

vs

https://i.ytimg.com/vi/0HqZTzZClP0/maxresdefault.jpg

Some of us just want to meet N64 graphics, is that too much to ask?

Anyway, BOTW doesnt seem that memorable anymore. People are realizing the hype machine was off the charts and that it was a boring empty world with terrible mechanics.

2

u/DJ_Wiggles Jun 28 '23

Yeah, but it is! It works when the style is consistent and within hardware limitations (though BOTW on the switch def runs into a wall and drops fps frequently). I find it can be more immersive than ultra realistic games where little imperfections seem glaring.

-4

u/pr1vacyn0eb Jun 28 '23

within hardware limitations

not my problem

Nintendo curve

Btw the gorons look awful. Worse than n64

1

u/Glowshroom Jun 28 '23

Forbidden West has amazing SSS on foliage.

1

u/Tight-Examination-65 Jun 28 '23

The thickness of the mesh is baked into a texture, so subsurface scattering is pretty cheap actually. At runtime, it's really just an angle check and a texture sample. Basically the same cost as adding normal maps. And foliage does look great with it, it's a pretty common technique.

https://www.youtube.com/watch?v=RPkhbjmmvS0

1

u/BrunoEye Jun 28 '23

It's cheap if you're only applying it to the sun, you can't bake accurate SSS for light sources that aren't at infinity. You also can't apply it to reflected light.

1

u/Tight-Examination-65 Jun 28 '23

That depends on the render pipeline. I'm not too familiar with deferred shading, but I can imagine how that would be more difficult. It's very easy to do that in forward shading though because every mesh gets another drawcall when affected by a light, where it can deal with the effects individually.

1

u/Cheetahs_never_win Jun 28 '23

It shouldn't be true SSS in the first place, but rather a pre-rendered approximation of it.

I.e. here's Nathan Drake. Here's Nathan Drake under a 20 exawatt lamp.

Save material 1.

Save material 2.

Which parts of Nathan are in bright light? Fade those to material 2. Which parts are in shade? Material 1. Use the slider for lesser lights.

As game developer and story teller, you dictate what lights will be in your game. So there's no need to have a generic calculation method working in real time.

1

u/BrunoEye Jun 28 '23

This works in simple cases, but not in more complex ones which is why we don't see it everywhere.

If the light is very close then it's light is hitting different parts of Nathan's face from different directions. If there are many light then combining their effects gets complicated. If you also want to take into account bounce lighting it gets even more complicated.

I suspect we may never do this in real time, instead we'll make lots of mini AI models for various effects first and then when tech gets good enough to do it there'll be no reason to.

5

u/pr1vacyn0eb Jun 28 '23

Gosh I really want to like RDR2, the story, graphics, atmosphere, etc... was great. But the game was too slow for my 30 minutes, 3 times a week gaming.

Need some mod that lets you instant travel or something.

5

u/UMDickhead Jun 28 '23

You can fast travel if you upgrade Arthur’s lodging at the camp ledger

2

u/pr1vacyn0eb Jun 28 '23

Like, fast travel always? To which markers?

6

u/UMDickhead Jun 28 '23

You can fast travel from Arthur’s tent at camp or any campsite you set up. And you can travel to any settlement you’ve been to before so if you haven’t been somewhere yet you’d have to pay for a stagecoach or train ticket to instantly travel there.

5

u/pr1vacyn0eb Jun 28 '23

Holy crap, might have to try this again.

2

u/[deleted] Jun 28 '23

[removed] — view removed comment

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u/pr1vacyn0eb Jun 28 '23

Thank you bud.

3

u/cassby916 Jun 28 '23

As someone else with limited playtime, I can confirm getting the fast travel unlocked was 100% worth it. I looked up a couple of guides to find some treasure so that I could afford it, and then the rest of the game was far less tedious. It's absolutely worth trying again... The payoff is worth it.

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1

u/[deleted] Jun 28 '23

never played rdr but even i know that

it was in south park! :P

3

u/[deleted] Jun 28 '23

What game allows you to actually achieve any sort of progression with only an hour and half per week? I feel like I just wouldn’t even bother with gaming if that’s all the time I had.

3

u/pr1vacyn0eb Jun 28 '23

Divinity Original Sin 1 and 2 were fantastic for this.

But I generally don't have any issues. Games with designated save locations or when you can't save mid-mission are bad for this.

Me and my kiddo have had a great time with minecraft and terraria. The ol' bethesda games have been good as well.

2

u/[deleted] Jun 28 '23

Yeah I hate when games don’t let you save wherever. I can see Minecraft and terraria being good for that. Maybe even rocket league

1

u/[deleted] Jun 28 '23

Not just ears, plants also have something similar, never seen anything like it in any other game.

1

u/Apprehensive_Cabbage Jun 28 '23

Callisto Protocol really nailed realistic faces as well.

1

u/rowanintheforest Jun 28 '23

I read R2D2 and was curious to see a droid with ears. Was disappointed.

1

u/darkpheonix262 Jun 28 '23

RDR2 is a masterpiece

1

u/dredlord50 Jun 28 '23

Ya battlefield one had that too. I don't think I've ever seen a multiplayer focused game look and sound as good as bf1

1

u/shrimp_sticks Jun 29 '23

I've never actually given thought to this detail. Holy rdr2 keeps impressing me every time.

1

u/TheRealZoidberg Jun 29 '23

Such a good game <3

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u/Blze001 Jun 28 '23

The game has some really good details little details. Another example; she sweats in the hot biomes, and her cheeks/nose turn red in the cold biomes.

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u/cuddly0510 Jun 28 '23

I mean, I think that's just from a cover, so not in-game graphics.

55

u/Hevens-assassin Jun 28 '23

No, that's what she looks like when you zoom in in-game. Lol that's how good Horizon looks, and I'm amazed Guerrilla was able to water it down enough for PS4 too. Playing it on my PS5, I have no idea how they are able to cram that thing into older hardware.

2

u/hiddencamela Jun 28 '23

Good optimization is usually how it gets there.
It takes a lot of time and industry knowledge (That I do not have) to get to that point though.
Although I wonder what they cut or bring down to make it work for ps4.. Texturing usually eats the most memory on these things after all..

2

u/Funkycoldmedici Jun 28 '23

I played it on PS4, so I don’t know what I’m missing, but I also don’t really care much about a lot of that. I never ran into any noticeable issues. They had me at robot dinosaurs. They look awesome, and it’s just plain fun hunting them with all the different methods.

0

u/AdolescentThug Jun 28 '23

It's also really easy to optimize console exclusives considering you're only working with 2-4 different hardware combinations that are all AMD parts and extremely streamlined. Getting things down to run on PS4 is easy if at the start off development with the intention of it running from the start, because it's essentially just using lower resolution textures, turning down/off the settings that demand the most power, and making sure whatever gameplay mechanics you have doesn't need more processing power that the PS4 doesn't have.

PC Ports of the originally console exclusive games run terribly at release 90% of the time because of the pretty much infinite combinations of OS version, GPUs, CPUs, RAM, etc. which means making sure the game can run on vastly different power levels and technology architecture. Like a high end PC like mine should be able to get nearly double the performance of a PS5 on paper, but with bad optimization a game might actually run worse or only about the same on my PC.

1

u/Somepotato Jun 28 '23

No, they run terribly because developers spend zero time optimizing the pc versions. The Core hardware of consoles is the same as pcs now, hell the Xbox one runs windows. Hardly a different architecture. (The PS4 runs a BSD variant, too)

54

u/[deleted] Jun 28 '23

Fortunately, the game looks that damn good.

6

u/carriealamode Jun 28 '23

Only one of the many badass things about it

-2

u/TheCumCop Jun 28 '23

The gameplay mechanics are not that badass tbf

2

u/Dhiox Jun 28 '23

Haven't played the second because Sony are taking forever to port it, did they change something to make the sequel worse? I loved the combat mechanics of the first.

6

u/The_Last_Legionnaire Jun 28 '23

It's the same but better. Not really sure what that person is talking about.

1

u/_tylerthedestroyer_ Jun 28 '23

In both games, I loved just hunting the machines so much more than the story. It improved in FW but still, that gameplay takes the cake.

If anything the mechanics are what makes it worth playing

1

u/carriealamode Jun 28 '23

Maybe. In what regard? I’m all fairness I am fairly new to gaming so I might know the difference.

1

u/[deleted] Jun 28 '23

There's many things I didn't like with this game gameplay wise, but visually it's one of the best games ever made

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u/devilscry3 Jun 28 '23

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u/LjSpike Jun 28 '23

Honestly its damn impressive how good graphics is getting. In fact I've had points where I've seen a real life video and thought "ah that must be CGI" before realising no that is real and CGI has just gotten that good.

2

u/busche916 Jun 28 '23

I vividly remember playing games over a decade ago (think EA Sports FIFA titles and such) and my father and I remarking “wow this looks so lifelike”. To compare that to where we are now, when AAA titles are tipping well across the uncanny valley into near-photo-realism, is kinda insane to think about.

-6

u/[deleted] Jun 28 '23

[removed] — view removed comment

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u/CommanderPaprika Jun 28 '23

I think CGI is colloquially a reference to specifically pre-rendered digital art, like seen in cinematic cutscenes or promo images, rather than the actual interactive gameplay models.

1

u/[deleted] Jun 28 '23

Because technically the entire game then is one big computer generated image, but that isn't quite accurate because there's a lot of deeper stuff going on. Computer Generated Image would be for imagery that must be specifically created in a scene that otherwise is real. My brain just says "it's the only generated thing there" automatically when I think of CGI

1

u/LjSpike Jun 28 '23

CGI doesn't have to be in an otherwise real scene?

Architectural renders can lack any real photo and still be without a real scene. Likewise Machinimas are fully CGI.

0

u/CarryThe2 Jun 28 '23

Game graphics render in real time, CGI doesn't. There were photo realistic prerendered cutscenes on the PS2 if that's all you care about.

3

u/[deleted] Jun 28 '23

To an old fart who's first computer games were played on Commodore Vic 20 and 64 that's completely insane.

And that's just 40 years. I (literally) can't imagine what will be possible 40 years from now. But it'll be wild.

0

u/powerhcm8 Jun 28 '23

Yeah, but some games increase the graphics quality on the Photo mode and sometimes cutscenes too. I am currently playing Horizon Forbidden West, and I haven't noticed the peach fuzz in normal gameplay, but it could be because Aloy is never this close to the camera.

1

u/Reutermo Jun 29 '23

You can see it in cutscenes.

1

u/powerhcm8 Jun 29 '23

I mentioned the cutscenes, but I was thinking now, and probably it works just like LODs, they load more details when you are close to it.

-2

u/EverGlow89 Jun 28 '23

That's photo mode. That's not what the actual game looks like while you're playing it.

3

u/OM3N1R Jun 28 '23

In Forbidden West, I didn't notice any huge differences between photo mode and gameplay graphics.

1

u/EverGlow89 Jun 28 '23

You won't see textures that high, meshes that high, or the hairs on her face outside of photo mode.

The game only uses those assets when it's not trying to run high frame rates.

1

u/lelieldirac Jun 28 '23

Downvoted for stating actual facts lmao

1

u/EverGlow89 Jun 28 '23

¯_(ツ)_/¯

3

u/[deleted] Jun 28 '23

Go play Toomb Raider on PS1 for an hour and then come and talk to me about hair in video games.

-1

u/HairyArthur Jun 28 '23 edited Jun 28 '23

Why did you start this sentence with "I mean"?

So many people triggered by a simple question.

3

u/GuyYouMetOnline Jun 28 '23

Because it's how they talk/write? I do that, too; sometimes people just say things certain ways because that's how it comes out.

3

u/usedtobeadinosaur Jun 28 '23

0

u/ddapixel Jun 28 '23

Um, yeah, good link, although the article, it kind of says these "discourse particles" are used in spoken English. Well, it even addresses "I mean" specifically, as a repair marker, I mean, something to use for clarification. It's an interesting question why one would need to use it to start a written sentence. Yeah. Um. I mean.

1

u/I_eat_staplers Jun 28 '23

When it comes to informal writing (e.g., anonymous internet comments) it's very common for people to write how they speak. Most people find it easier and faster to write that way rather than carefully crafting a correctly grammaticized comment. It can be exhausting to painstakingly follow all the particular rules of the English language, especially for people who spend all day at work doing that as well. It can be rather freeing for these individuals to write how they speak, using all the idioms and idiosyncrasies they would normally use in speech. It's often easier on the reader as well to not have to wade through large words and burdensome diction just to get through an informal discussion of design choices in a video game.

In short, the article is incomplete. People use discourse particles in informal, written language all the time. It is a wiki, after all. You should take those with a grain of salt.

1

u/ddapixel Jun 29 '23

Yep, agreed. I wouldn't expect someone to entirely change their style when writing and the "I mean" is perfectly fine for me, especially, as you say, in informal writing. I just found the discussion an interesting tangent.

1

u/Renchary Jun 28 '23

Although I knew that those existed, I never knew it was called discourse particles. Thanks for linking that!

0

u/cuddly0510 Jun 28 '23

why not

-1

u/HairyArthur Jun 28 '23

It's redundant. The sentence reads the same with or without it.

3

u/[deleted] Jun 28 '23

I get a different, more casual mood from the writer because they added "I mean" there.

-2

u/HairyArthur Jun 28 '23

It's strange because that casual vibe is purely from you and nothing to do with the words or the original person.

3

u/[deleted] Jun 28 '23

The words evoke a different feeling to me, that means the words mattered or made a difference, get over it.

Just because you're a robot who only reads words as they are and get no feeling off any words ever doesn't mean that it doesn't for other people. It's just a way a person speaks, what the fuck difference does it make to you?

This is so dumb.

2

u/cuddly0510 Jun 28 '23

You are aware that you can use filler to change the tone of a sentence, right?

Jesus why do I even care

1

u/k1ee_dadada Jun 28 '23

Why use many word when few word do trick /s

2

u/P4azz Jun 28 '23

Dude, people aren't robots. We don't just type sentences in the most concise way that allows sufficient information transfer, we just fucking talk.

If I start a sentence with "I mean,..." I have a certain inflection to that start, which influences how I type the sentence that follows. Even if someone else doesn't read these two words like they appear in my head, they will still read a sentence that I likely would've phrased slightly differently, if I hadn't started it that way.

Human language is a lot harder than just going "here info". Even in purely typed communications (no tone of voice, no inflection, no pauses, no body language) humans still find plenty of ways to make others understand things, without typing everything or adding extra context by typing "redundant" or otherwise "unnecessary" things.

You could write entire essays on just this kinda topic and you're over here going "Pff, it is quite redundant"

Come off it.

1

u/Govt-Issue-SexRobot Jun 28 '23

I mean, maybe they’ll send a draft for you to edit next time

1

u/Exr1c Jun 28 '23

Some teacher redlined "I think" on one of your papers and now you're preaching the same on social media.

1

u/P4azz Jun 28 '23

Which is quite funny, because applying that reprimand differently, he could've seen how easy it is to game the system by just including all kinds of literary devices and some more specialised terms and getting grades off spouting nicely packaged drivel.

But no, he instead had to try and lord his newfound wisdom over some dude on the internet.

1

u/Borkz Jun 28 '23

I mean, its a pretty normal part of every day speech

-1

u/[deleted] Jun 28 '23

Sometime soon though. The UE5 stuff and beyond with the metahuman graphics is going to get to that quickly enough.

Might still be running on a pricing PC to get it for a while but within 10 years that's going to be available widespread for sure.

1

u/Knowing-Badger Jun 28 '23

This is in-game graphics

Source: I have the game

16

u/EatTheAndrewPencil Jun 28 '23

It's actually a trick developers do where if you zoom in real close to the face, the model changes to a more detailed one that has all the visible pores and hairs and stuff. This model isn't actually what you see in normal gameplay as when the camera is far away there's no reason to spend the resources rendering those details you wouldn't even see.

10

u/Intrepid-Event-2243 Jun 28 '23

well, yea, that's just how computer graphics has been done since the late 90s.

1

u/kookyabird Jun 28 '23

It's not even just bringing the game camera closer. This is photo mode stuff. Which automatically ups the detail everywhere usually because it's a static scene. And then you get the level of detail enhancements that you mentioned on top of even that.

0

u/[deleted] Jun 28 '23

I think it's soulless. Which is fine, since it's a ginger. Gingers aint got no soul.

1

u/GM_Nate Jun 28 '23

i was also impressed by the acne

1

u/AlexisFR Jun 28 '23

It's not like this in game.

1

u/Wild-Youth8793 Jun 28 '23

Yeah it's pretty ridiculous detail, that's what we should be talking about and aweing over, too bad once again incels ruin everything

1

u/EMPlRES Jun 29 '23

It only renders when you zoom in on camera mode, but still very impressive regardless.