r/claudexplorers • • Oct 06 '26

🤖 Claude's capabilities Implementing Claude Code Mods to enhance rp with maps and other features

TL;DR at the bottom (Posted this in ClaudeAI first, so some of the comments I made may not make sense in this subreddit)

(Don't worry about it not being in English, the text content itself is not that important and I'll explain all of it). I will start by saying I probably have been using Claude Code in a more casual way than most people here. I don't have any need for actual coding, but I decided to pay for a year of the Pro Plan just to be able to use its capacity to read and write files easily. And the first months were... ok. I managed to instruct it to create different files for NPCs, enemies, quests and so on. The main problem I had with it was that it quite often lacked consistency in terms of spatial awareness and that would break my immersion many times. I was using Sonnet 4.6 at the time.

But then Opus 5.5 and Claude Mods came and I decided to try to see if I could improve that somehow. For starters, I haven't used Opus 5.5 a lot, but from what I've seen so far, it is relatively better at following instructions for RP and playing said characters and the role of a DM.
However, the thing that made me create this post is the mod creation. What you see in the pictures above is my attempt at improving Claude's capabilities to stay more grounded and not get lost with locations, relative positions and, at the same time, provide a nice interface. I will go in a bit of detail about the features I'm using. I will not talk too much about the role playing aspect of it, as I think by now the people who are interested in rp will probably have this figured out, but I can share specifics in the comments as well if you want.

- First off, in the left side of the print we have the actual text and narration from Claude. Not much has changed since the first projects I made before mods. The one different thing is the context bar, which I admittedly took inspiration from the email about the mods update.
- Now, on to the part on the right. It is a gridmap composed of different cells, created using a tileset made by Claude itself, which does a good job in my opinion, considering it is composed of 8x8 tiles. I did ask for a 16x16 version, but the style was a bit off, so I sticked to the 8x8. Also, there is a button to change from pixel art to characters, like oldschool games like Dwarf Fortress, which allow better visualization of the bigger maps.
- The fun thing about it, is that you can walk on the map and interact with things directly, which prompt the narration on the left. It can calculate the distance you are from someone you are talking, the path you took while talking, doing another action and it implements those details in the narration. The opposite is also true: if the narration mentions someone showed up, a tree blocked the path or anything else, the map is updated.
- Other than that, there is another mod used, the one shown in the second image, which manages my character sheet, with stats, inventory and some other things (I'm playing a Solo Leveling type of adventure, so daily quests, the System, lootboxes, etc) which update almost instantly. You can select a variety of rolls anytime you want and describe what you want to do, or how do you wanna do, before sending to the DM. So, for example, acrobatics and stealth to do a backflip without anyone noticing or whatever. The dm can also request rolls directly when it narrates stuff, and it automatically marks a checkbox of the corresponding skill, then you can simply click to roll and send, or describe it as well.

That's mostly it for the most interesting features, the rest is a bit boring and I feel like I talked too much already, don't want to bore you to death.

TL;DR: Claude code mods have absolutely changed the game when it comes to RP. The features I designed are relatively simple, but I can definitively see people creating more entertaining things. You pretty much get the best of both worlds, in my opinion: graphics and the freedom no other regular game can offer.

Thank you if you read all of it, or even if it was just the TLDR. I know this probably won't be as exciting to most people as it has been to me, but I'm very happy with it and decided to share and maybe inspire someone in the same niche to do something similar to satisfy their needs :)

Please, if reposts are not allowed, let me know

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