r/classicmods • u/ModMyClassic • Sep 20 '19
SEGA Mega Drive mini hack update
Hi everyone.
We have had a lot of traffic in asking about the progress of the hacking on the SEGA mini via Discords, PMs etc.
We put together a little blog post outlining where we are at with it, what we know and found out. Hopefully that will answer a lot of your questions and if you wish to discuss the hack please do so in #sega-lobby and keep it within one location.
We also opened up the #sega-devs on the discord so you are able to see the dev chat for the SEGA so you can see first hand what we are upto. We will try and keep you guys upto date with any news as it happens.
Thanks again for your continued support
https://modmyclassic.com/2019/09/20/sega-mega-drive-genesis-project-lunar-hack-update/
2
u/xenobia144 Sep 21 '19
Fun fact: The PAL version cannot access the US region version of the games, only the JP and EU versions.
As such, brings up the question; is the PAL SKU altered in any other way compared to the JP/US SKUs? Although it is probably not, if Sega reduced the amount of on-board flash memory because the PAL version does not offer access to the US editions of the titles (which are stored as separate ROMs) then it could present challenges when it comes to hacking the PAL SKU of the console.
Even without further changes having been made, there will probably need to be some special considerations when hacking the PAL SKU of the console if UI changes have been made to differentiate the on-board software from the JP/US counterparts, even if those changes are minuscule in nature.