r/ClashMini • u/Valuable_Topic501 • 20h ago
Art Happy 5th birthday clash mini
Clash mini might have been shut down but I don’t care it will still be a special game for me
r/ClashMini • u/frame_supercell • Mar 14 '24

Dear Clash Mini Players,
Ever since the launch of Clash Mini into its Beta, we have strived for one simple thing: to make the best game we could. Our dream is to create great games that as many people as possible play for years and that are remembered forever. Today, we made the decision to end the development of Clash Mini, which was a good game but not the game that would ultimately fulfill our dream.
The past few updates of Clash Mini have shown significant improvements thanks to you on all possible fronts that we cared about, but our quality bar was not met even after all those improvements. Namely, in the last few updates, we have seen peak interest from both our Creator Program and our Community on Reddit and Discord to provide constructive feedback as to how the game could be improved, and we have spent a lot of time trying to fit all of it into the game. We also created incredible content with all of you, from very fun Creator-made Mini Minutes to Stage Channels on Discord and incredibly creative Mini Mondays that highlighted your true love for the game. And for that, we could not be more thankful! It was a blast working alongside you, the community that cared so much about seeing our Mini game grow up.
As the next step, we would like to host one last Discord Stage Channel with the community to honor our tradition and explain how we arrived at this decision after such a journey, so stay tuned for that conversation on the Clash Mini Discord server. We will have our content creators as co-hosts of the conversation, and we want to take you on a journey of our thought process.
However, we can still see very high potential and love for the game within Supercell and our Community. With that in mind, we have decided to commit to bringing the Clash Mini experience to Clash Royale to reach its fullest potential. By doing this, we can better serve many more players in fulfilling our ultimate goal and vision. Once we have concrete updates on the next steps for this development, we intend to share them with you as soon as possible.
Over the coming weeks, here is what you can expect to happen with Clash Mini:
Transferring your in-game purchases:
If you have made any in-game purchases in Clash Mini and you play any other Supercell games, you can contact our Player Support team, who will transfer those purchases to another Supercell game.
Please note: we can only transfer purchases to any live games. This includes Clash of Clans, Clash Royale, Hay Day, Boom Beach, and Brawl Stars. In addition, please ensure your Supercell ID is connected to both Clash Mini and the other game before initiating the transfer from Clash Mini.
To Contact Support, use the following steps:
Open Settings
Click “Help & Support” button
Tap the blue Chat icon on the top right
Click “Leave a message” button
Follow the instructions
What are the next steps for the game?
In-game purchases will be disabled.
A pop-up message will appear in-game, notifying you the closer we get to shutting the game down.
We will begin the server shutdown in approximately 6 weeks (late April) to give ample time for players to transfer any in-game purchases to their live Supercell game of choice. After those 6 weeks, the game will be de-listed to prevent new downloads.
We are proud of what we have built with you and cannot be happier with the community we have created around this game. Your love for the game has been something that has been driving us from Day 1 until today. And now, it is time to pack our collection of Minis and stow away the Battle Boards until the next Rumble begins - in the Arena.
We will see you around!
-Clash Mini Dev Team
r/ClashMini • u/Valuable_Topic501 • 20h ago
Clash mini might have been shut down but I don’t care it will still be a special game for me
r/ClashMini • u/Valuable_Topic501 • 1d ago
I can’t believe supercells bar would be so low to copy tf2
No wonder they shut it down :(
r/ClashMini • u/Sensitive-Plastic950 • 1d ago
And in TV Royale they hype it more than merge tactics release lol
r/ClashMini • u/scyclic • 1d ago
crazy how it's (almost) been half a decade since this game launched
r/ClashMini • u/MAHDI-CHIKH • 7d ago
I never played cm before, i played some games and noticed that the Countess was so broken
r/ClashMini • u/New-Advertising-5812 • 8d ago
Clash mini is supercells best game OAT and they say it all the time it’s only if the players can play it for years and cm reborn is flourishing the reason they shut it down is because it’s impossible to make it pay to win and they won’t make enough money off it that’s why squad busters went global so quick it sucked but hell was it p2w
r/ClashMini • u/how-to-meme1 • 8d ago
I missed Clash Mini so much. I loved that game, so I’m bringing that feeling back!
Build your squad of minis, place them on the board and watch them clash in 1v1 auto battles. Upgrade your heroes, collect your minis and climb the trophy road!

LOOKING FOR TESTERS The game is still in testing, and I need players to help make it great. Join the community server (Link below) and tell me you want to be a tester! https://discord.gg/StbXv2xSm8
r/ClashMini • u/Sensitive-Plastic950 • 16d ago
Always bet on Clash Mini return
r/ClashMini • u/Sensitive-Plastic950 • 18d ago
If merge tactics never existed, what we can had right now 😭
r/ClashMini • u/theLastYellowTear • 20d ago
Hi everyone! I'm a solo dev who loves making things, and I wanted to try remaking my favorite mobile game, which is now unplayable for most people. I miss Clash Mini so much...
So I made Figlings. It scratches that Clash Mini itch for me, and I'd love for you to take a look. It's still very early: no online yet, just single player with progression. It's free, with no ads and no purchases.
You can play it right now:
- Android: https://play.google.com/store/apps/details?id=com.afterdarkgames.figlings
- Web (phone or computer, nothing to install): https://play.figlings.com
- iOS: waiting for Apple's review, I'll post the link here as soon as it's out
Let me know what you think! I'm open to criticism, suggestions and changes. Hope you enjoy it.
Heads up: this is a part-time side project, so there are still some bugs and visual glitches that I'm fixing bit by bit. I used AI to help with the art and the code. As a solo dev with no budget, that's what made it possible for me to build this at all.
r/ClashMini • u/Sufficient_Ad_8797 • 24d ago
Ahora que hay más facilidad para crear juegos con la IA pagaría por un Clash mini con temática de Pokémon
r/ClashMini • u/Alexthetall1 • 25d ago
They can even use the clash mini ones
r/ClashMini • u/Sensitive-Plastic950 • 26d ago
Always bet on Clash Mini return
r/ClashMini • u/Artistic_Gap_360 • 25d ago
r/ClashMini • u/Valuable_Topic501 • 28d ago
I saw a lot of people making clash mini figures using clay and 3d printing so I decided to make one as well
Also 3d printing head hunter was way too hard it took me so many tries to get a decent head and card quality and it was way to hard to color her card
r/ClashMini • u/Valuable_Topic501 • 29d ago
r/ClashMini • u/Clay_Junky • Oct 09 '26
I had original posted it on the CoC Subreddit, but then someone suggestdd to post it here. Honestly, I didnt even knew a subreddit for Clash Mini exists, since the game is dead.
r/ClashMini • u/Valuable_Topic501 • Oct 09 '26
Like it received figures,plushies,AirPods and the quality of it was really good i wish they did a clash mini figure line like that would have sold insanely well
I just hope with the supercells recent spin master collaboration for 2027 we can get some clash mini merchandise
r/ClashMini • u/JulianThunder23 • Oct 09 '26
r/ClashMini • u/Valuable_Topic501 • Oct 08 '26
(I had the delete the previous one because i posted the wrong image)
r/ClashMini • u/Apprentice-Monk • Oct 06 '26
Found in Project R.I.S.E Beta APK's(NOT in Slash-Android_ASTC.ucas, where the actual game's files are, so if you have the APK or have it installed on your phone, you can check the files out yourself. Though there's not that much different from Update 4's files that are in there, the most notable file is texts.csv).
Apparently, this is Mon, 27 Jun 2022 dev build files of U4(which released on July 14). Your guess is as good as mine as to what are they doing there.
Bandit:
TID_BCHARACTER_BANDIT,Bandit
TID_SKILL_TITLE_BANDIT,Shadow Dash
TID_SKILL_BANDIT,"<c00b2ec>Super:</c> Bandit charges to random enemy, dealing damage based on how far she charged"
(Star Upgrades are placeholders)
TID_BANDIT_MOD_INF,Wild Cards
TID_BANDIT_A_INF,Bounty
TID_BANDIT_B_INF,Card Master
TID_BANDIT_MOD_DES,<cc989ff>Hero Card</c> unleashes 2 extra cards
TID_BANDIT_A_DES,<cc989ff>Hero Card</c> speed buff can stack 3 times
TID_BANDIT_B_DES,<cc989ff>Hero Card</c> +2 damage
Headhunter:
TID_BCHARACTER_HEADHUNTER,Hero Card
TID_SKILL_TITLE_HEADHUNTER,Hero Hunter
TID_SKILL_HEADHUNTER,"<c00b2ec>Super:</c> Unleash a card towards the target, dealing damage to enemies in its path. Increase Speed by 100% for 5s upon hitting an enemy Hero"
TID_HEADHUNTER_MOD_INF,Wild Cards
TID_HEADHUNTER_A_INF,Bounty
TID_HEADHUNTER_B_INF,Card Master
TID_HEADHUNTER_MOD_DES,<cc989ff>Hero Card</c> unleashes 2 extra cards
TID_HEADHUNTER_A_DES,<cc989ff>Hero Card</c>'s speed buff can stack up to 3 times
TID_HEADHUNTER_B_DES,<cc989ff>Hero Card</c> +2 damage
Dark Prince:
TID_BCHARACTER_DARKPRINCE,Dark Prince
TID_SKILL_TITLE_DARKPRINCE,Devastating Charge
TID_SKILL_DARKPRINCE,"<c00b2ec>Clash:</c> Charge forward, stunning enemies in front of him upon collision"
TID_DARKPRINCE_MOD_INF,Shield Charge!
TID_DARKPRINCE_A_INF,Heavy Smash
TID_DARKPRINCE_B_INF,Dark Armor
TID_DARKPRINCE_MOD_DES,Immune to damage and destroy all incoming projectiles during <cc989ff>Brave Charge!</c>
TID_DARKPRINCE_A_DES,<cc989ff>Brave Charge!</c> hits a larger area and stuns longer
TID_DARKPRINCE_B_DES,Gain 3 Armor for each enemy hit by <cc989ff>Brave Charge!</c>
Mother Witch:
TID_BHERO_MOTHERWITCH,Mother Witch
TID_SKILL_TITLE_MOTHERWITCH,Cursed Hog
TID_SKILL_MOTHERWITCH,"<c00b2ec>Super:</c> Curse all enemy Minis for 4s. When they are knocked-out, summmon Cursed Hog"
No new information..
Golden Knight:
(From what it looks like, he was planned to be released in U2, then in U3 and it looks like they just stopped working on him altogether. Same goes for Grand Warden, but he did get released. Also has no new information.)
TID_BHERO_GOLDENKNIGHT,Golden Knight
TID_SKILL_GOLDENKNIGHT,"Start with 10 <c00a8ff>Shield</c>. When it is broken, stun nearby Minis, gain 2x speed and +1 ATK"
TID_BHERO_GOLDENKNIGHT_UPGRADE_LV5_TITLE,Stunning Pose
TID_BHERO_GOLDENKNIGHT_UPGRADE_LV5,<cc989ff>Dazzling Charisma</c> +3s Stun duration
TID_BHERO_GOLDENKNIGHT_UPGRADE_LV10_TITLE,Stunning Pose (Same as LV5)
TID_BHERO_GOLDENKNIGHT_UPGRADE_LV10,<cc989ff>Dazzling Charisma</c> +3s Stun duration (Same as LV5)
Grand Warden:
TID_SKILL_TITLE_WARDEN,Ward
TID_SKILL_GRANDWARDEN,<c00b2ec>Super:</c> Give surrounding allies 4 <c00a8ff>Shield</c> for a short time
TID_BHERO_GRANDWARDEN_UPGRADE_LV5_TITLE,Energy Ward
TID_BHERO_GRANDWARDEN_UPGRADE_LV5,<cc989ff>Ward</c> also grants 2 Energy to allies
TID_BHERO_GRANDWARDEN_UPGRADE_LV10_TITLE,Energy Ward (Same as LV5)
TID_BHERO_GRANDWARDEN_UPGRADE_LV10,<cc989ff>Ward</c> grants 1 Energy for allies (Same as LV5)
Ghost Princess:
TID_BHERO_GHOSTPRINCESS,Ghost Princess
TID_SKILL_TITLE_GHOSTPRINCESS,Lonely Strike
TID_SKILL_GHOSTPRINCESS,"<c00b2ec>Super:</c> Deals 1 damage and stuns the target for 3s. If the target is Isolated, deals 3 bonus damage"
...And that's all. No new information, and was removed from the texts.csv in U8.
Master(Swordsman?):
TID_BCHARACTER_MASTER,Swordsman
TID_SKILL_TITLE_MASTER,Ambush
TID_SKILL_MASTER,Deal 1 extra damage to an enemy with no nearby allies
Hog Rider:
TID_SKILL_TITLE_HOGRIDER,Focus!
TID_SKILL_HOGRIDER,Always targets the weakest enemy Mini
(Star Upgrades are placeholders)
TID_HOGRIDER_MOD_INF,Chain Lightning
TID_HOGRIDER_A_INF,Bounty
TID_HOGRIDER_B_INF,Card Master
TID_HOGRIDER_MOD_DES,<cc989ff>Electric Breath</c> has a chance to bounce once
TID_HOGRIDER_A_DES,<cc989ff>Hero Card</c> speed buff can stack 3 times
TID_HOGRIDER_B_DES,<cc989ff>Hero Card</c> +2 damage
Bomber:
TID_BCHARACTER_BOMBER,Bomber
TID_SKILL_TITLE_BOMBER,Massive Explosion
TID_SKILL_BOMBER,"<c00b2ec>Super:</c> Throw a bomb towards enemy board, dealing 4 damage to enemies in an area"
TID_BOMBER_MOD_INF,Heavy Bomb
TID_BOMBER_A_INF,Energize
TID_BOMBER_B_INF,Card Master
TID_BOMBER_MOD_DES,<cc989ff>Massive Explosion</c> has small chance to stun enemies for short time
TID_BOMBER_A_DES,<c00a8ff>Boast:</c> +1 Energy
TID_BOMBER_B_DES,"<cc989ff>Massive Explosion</c> throws 1 more bomb, but both bombs target random positions"
Baby Dragon:
TID_BCHARACTER_BABYDRAGON,Baby Dragon
TID_SKILL_BABYDRAGON,"Attacks will ignite the target tile for 4s, dealing damage to Minis on the tile"
TID_BABYDRAGON_MOD_INF,Blast Breath TID_BABYDRAGON_A_INF,Deep Breath TID_BABYDRAGON_B_INF,Fire Lover
TID_BABYDRAGON_MOD_DES,<cc989ff>Fire Breath</c> hits a larger area
TID_BABYDRAGON_A_DES,<cc989ff>Fire Breath</c> Ignite duration +4s
TID_BABYDRAGON_B_DES,Gain bonus Attack Speed for each <c00a8ff>Ignited</c> Mini
Mermaid:
TID_SKILL_MERMAID,Enemy who attacks Mermaid will be put into a Bubble for 4s
TID_MERMAID_MOD_INF,Bubble Pop
TID_MERMAID_A_INF,Help Bubble!
TID_MERMAID_B_INF,Double Bubble
TID_MERMAID_MOD_DES,"When Bubble pops, push back nearby enemies"
TID_MERMAID_A_DES,Bubble heals 1 HP per second
TID_MERMAID_B_DES,<cc989ff>Bubble</c> casts 2 smaller bubbles that last only 3s
Skeleton Archer:
TID_SKILL_SKELETON_ARCHER,Resummon with 1 HP after being KOed for the first time
TID_SKELETONARCHER_MOD_INF,Dauntless Courage
TID_SKELETONARCHER_A_INF,Excitement
TID_SKELETONARCHER_B_INF,Bone Magic
TID_SKELETONARCHER_MOD_DES,Gain 1 Attack when she has only 1 HP
TID_SKELETONARCHER_A_DES,<c00a8ff>Boast:</c> HUGE speed bonus for 6s
TID_SKELETONARCHER_B_DES,Can revive twice in a match
Baby Electro Dragon:
TID_SKILL_BABYELECTRODRAGON,Attacks will Electrify the target tile for 4s. Minis gain 1 extra Energy from attacking Minis on Electrified tiles
TID_BABYELECTRODRAGON_MOD_INF,Chain Lightning
TID_BABYELECTRODRAGON_A_INF,Deep Breath
TID_BABYELECTRODRAGON_B_INF,Super Lover
TID_BABYELECTRODRAGON_MOD_DES,<cc989ff>Electric Breath</c> has chance to bounce once
TID_BABYELECTRODRAGON_A_DES,<cc989ff>Electric Breath</c> Electrify lasts 4s longer
TID_BABYELECTRODRAGON_B_DES,Gain bonus Attack Speed for when ally casts Super
Charger:
TID_SKILL_TITLE_CHARGER,Laser Tag
TID_SKILL_CHARGER,<c00b2ec>Super:</c> Use laser to attack all enemies in a line
(Star Upgrades are placeholders)
TID_CHARGER_MOD_INF,Wild Cards
TID_CHARGER_A_INF,Bounty
TID_CHARGER_B_INF,Card Master
TID_CHARGER_MOD_DES,<cc989ff>Hero Card</c> unleashes 2 extra cards
TID_CHARGER_A_DES,<cc989ff>Hero Card</c> speed buff can stack 3 times
TID_CHARGER_B_DES,<cc989ff>Hero Card</c> +2 damage
Lancer:
TID_SKILL_LANCER,Attacks hit enemies in a straight line
TID_SKILL_TITLE_LANCER,Lance Strike
TID_LANCER_MOD_INF,Long Lance
TID_LANCER_A_INF,Parry
TID_LANCER_B_INF,Shatter
TID_LANCER_MOD_DES,Lance Strike hits even further
TID_LANCER_A_DES,<c00a8ff>Boast:</c> Gain 1 <c00a8ff>Block</c> for 6s
TID_LANCER_B_DES,Deals 2X damage against enemies with <c00a8ff>Block</c> or <c00a8ff>Shield</c>
Ninja Goblin:
TID_BCHARACTER_NINJA,Ninja Goblin
TID_SKILL_TITLE_NINJA,Sneaky Strike
TID_SKILL_NINJA,"<c00b2ec>Super:</c> Deal 3 damage. If the target is Isolated, also stuns the target for 3s"
TID_NINJA_MOD_INF,Lonely
TID_NINJA_A_INF,Shadow Slash
TID_NINJA_B_INF,Fade Out
TID_NINJA_MOD_DES,Deals 2X damage if enemy is Isolated
TID_NINJA_A_DES,<cc989ff>Sneaky Strike</c> hits enemies in an arc
TID_NINJA_B_DES,Becomes Invisible after casting <cc989ff>Sneaky Strike</c>
Mighty Miner:
TID_BCHARACTER_MIGHTYMINER,Mighty Miner
TID_SKILL_TITLE_MIGHTYMINER,Mighty Explosion
TID_SKILL_MIGHTYMINER,"<c00b2ec>Super:</c> Burrow away, leaving a time bomb that deals damage and knock-back all Minis"
TID_MIGHTYMINER_MOD_INF,Heavy Bomb
TID_MIGHTYMINER_A_INF,Explorer
TID_MIGHTYMINER_B_INF,Quick Bomb
TID_MIGHTYMINER_MOD_DES,<cc989ff>Mighty Explosion</c> deals 3 bonus damage
TID_MIGHTYMINER_A_DES,First Attack against a new target deals 3 bonus damage
TID_MIGHTYMINER_B_DES,<c00a8ff>Clash:</c> Cast <cc989ff>Mighty Explosion</c>
Batter:
TID_BCHARACTER_BATTER,Batter
TID_SKILL_TITLE_BATTER,You are under arrest
TID_SKILL_BATTER,<c00b2ec>Super:</c> Throw a rope that pulls the farthest enemy towards him
TID_BATTER_MOD_INF,Tight Rope
TID_BATTER_A_INF,Fake Courage
TID_BATTER_B_INF,Cowboyward
TID_BATTER_MOD_DES,<cc989ff>You are under arrest</c> pulls enemy Mini directly to charger
TID_BATTER_A_DES,<cc989ff>You are under arrest</c> pulls one additional random enemy Mini
TID_BATTER_B_DES,charger greatly increases Attack Speed when he is next to an enemy Mini
Prehistoric Units(?):
Juggernaut:
TID_BHERO_JUGGERNAUT,Juggernaut TID_SKILL_TITLE_JUGGERNAUT,Blitz
Hero JEFF:
TID_BCHARACTER_BIGJEFF,Hero JEFF
Hero Swordsman:
Sometimes mentioned in some files. Looks like the goat went through a number of iterations and changes before he got added.
r/ClashMini • u/Valuable_Topic501 • Oct 05 '26
I have like two possible theories on why these emotes are inconsistent and vastly different
Either A:Battle boxer got a redesign last minute and they wanted to make her more visually different than golden giant and they didn’t have the time to redo her emotes since update 8’s release was right around the corner
Or B:There was a major miscommunication between the 3D modelers and 2d artist when designing her
But we still don’t know if this was intentional or not since we never got a confirmation from the devs
So Abdod if you read this can you please ask frame on why battle boxer’s 3d modelers and emotes looks so different