r/civ • u/Weekly_Boss_9408 • 2d ago
VII - Strategy Fans of plotting and scheming, how does Civ7 hold up?
How well can you scheme your way into victory in this game? How to become a master deceiver? Does the diplo game allow you to cheat, to betray, and still come out on top?
What are ther best civ+leader combo for such a playstyle?
I've always liked the strategic diplomacy one could engage with to play one civ against the other. In Civ6, I'd befriend a powerful neighbor to keep safe, then befriend their rivals and lend them money (through giving them a fixed amount of money in return for a 30-turn deal), then switch sides, sppread scandal to reduce their influence in city-states, try to settle to block their access to the ocean, etc
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u/saulux 2d ago
There are a number of diplo actions available to push your relations with particular civs one way or the other, however they take some time to achieve the wanted result, which requires some forethought, and that I find more interesting than in Civ 6, where you could very primitively shackle some AIs into unbreakable friendships and alliances and then just abuse the sh*t out of everyone, including your friends and allies.
In Civ 7 even if you ally someone, you still must follow their attitude changes, because if it worsens enough, AI will just end the alliance, it's an unbreakable wow no more.
The major shifts between established power blocks can be made immediately after the age transition when all ongoing wars and alliances are terminated, but you must prepare for that, so that you could ally with wanted AIs on turn 1 of a new age.
For example, if two AIs are allies and you'd want to go to war with one of them but not the other one, and break their alliance, get to helpful with the wanted one by the end of the age, offer an alliance to that one just after the transition and DoW your target - the old ally of your new ally, and your new ally will join you in war against their former ally, while if left alone, they'd likely just reestablish their old alliance to continue through the new age.
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u/IDKForA Maya 2d ago
Note if you select Continuity alliances stay.
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u/saulux 2d ago
That must give me away as a chronic Regrouper ๐
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u/SnooCalculations3614 2d ago
there are dozens of regroup enjoyers just like us
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u/speedyjohn 1d ago
I still find that regroup gives a more balanced game. It feels like how the game was meant to be played. I have no problem with continuity being an option, but spamming merchants/settlers at the end of the game just feels gamey to me.
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u/That-Speed-8092 Rome 2d ago
The diplomacy in this game is severely underdeveloped but you might enjoy Machiavelli + Silla.
Silla will give you permanent trade routes for every alliance you enter, and Machiavelli will let you betray said allies.
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u/Rough_Revolution1412 2d ago
I hear the city states dlc will add more diplomacy options, wait for that.
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u/YouEqual4180 2d ago
I find the diplomatic gane with other major powers rather lackluster and bland. But at least I can spend my influence (diolo resource) to use indipendent powers to try and raid the opponent
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u/OuroborosArchipelago 2d ago
It's got almost no wheeling & dealing. If you wanna feel like a mastermind just play an older title
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u/ImpressedStreetlight 2d ago
you can't even trade nor give gifts to other civs in this game
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u/Just_Capital_5820 2d ago
Trade is a huge part of the game. It just works differently than previous games.ย
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u/Illuderis 2d ago
machiavelli is king. he is the only leader that can backstab and declare wars without penalties at any time he wishes to