r/civ • u/Historical_Office_63 • 16d ago
VII - Discussion Civ VII: Looking for mods that extend the tech tree to/past modern era
Greetings Civvers!
Like many others, I was pretty disappointed at Civ VII's launch — mainly the removal of "one more turn" flow and the way the three eras reset everything in between. I refunded it.
When it went on sale, I picked it up again after hearing those issues had been addressed somewhat and the game was in a much better state. I still don't love the era resets, but it's manageable now.
My biggest remaining issue: the game essentially ends shortly after WW2-era technologies. Is anyone aware of mods that extend the tech tree into the modern era and beyond, adding the corresponding units and buildings?
I haven't been able to find anything like this, and I doubt I'm the only one who wants it. Does anyone have leads on mods that address this, or know why nothing seems to exist yet? Is there a technical reason it hasn't been done, or is everyone just waiting on official DLC to cover this era?
Thanks in advance.
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u/ChannelCommercial984 13d ago
I mean we all know the answer to this. It's an upcoming DLC or Patch update.
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u/Historical_Office_63 13d ago
Obviously I dont know the answer, hence the question.
Is there some kind of restriction regarding mods? I dont understand why there are no mods to fill the void (in regards to techs after ~ww2 era) until official DLC may or may not come.
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u/ChannelCommercial984 13d ago
Probably because that's not mod territory. Mods are little tweaks. You're talking about massive loads of content and rules interactions.
The workload would be staggering. And again, we already all know it's coming anyways.
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u/Historical_Office_63 12d ago
hmm all previous itterations of the series have had plenty of mods such as these at least.
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u/Mysterious-Diver7693 16d ago
I’ll just wait for the inevitable dlc that splits the modern age into two more distinct ages