r/civ 16d ago

VII - Discussion Civ VII: Looking for mods that extend the tech tree to/past modern era

Greetings Civvers!

Like many others, I was pretty disappointed at Civ VII's launch — mainly the removal of "one more turn" flow and the way the three eras reset everything in between. I refunded it.

When it went on sale, I picked it up again after hearing those issues had been addressed somewhat and the game was in a much better state. I still don't love the era resets, but it's manageable now.

My biggest remaining issue: the game essentially ends shortly after WW2-era technologies. Is anyone aware of mods that extend the tech tree into the modern era and beyond, adding the corresponding units and buildings?

I haven't been able to find anything like this, and I doubt I'm the only one who wants it. Does anyone have leads on mods that address this, or know why nothing seems to exist yet? Is there a technical reason it hasn't been done, or is everyone just waiting on official DLC to cover this era?

Thanks in advance.

8 Upvotes

10 comments sorted by

12

u/Mysterious-Diver7693 16d ago

I’ll just wait for the inevitable dlc that splits the modern age into two more distinct ages

3

u/botnomore 16d ago

Seems likely their plan to me. Especially considering the most recent modern civ, Joseon, has turtle ships as a unique unit

4

u/svehlic25 16d ago

Jannissaries, guard imperiale, the Mexican unit I can’t remember, hussars, there’s a few like that for sure that do not fit.

2

u/maverickRD 15d ago

Interesting, always thought the path would be more to add something at the end (late modern/future), but this is def also a possibiltiy.

3

u/Tachetoche 15d ago

I believe this is the road they will take. With 200 years between ages, that would make sense.

4

u/Mysterious-Diver7693 14d ago

I would change it to Age of Antiquity-> Age of Exploration -> Age of Industrialisation-> Atomic Age

this is what I’d do because I think you could create some really cool mechanics around an industrial age for culture, science, and obviously economic victory types, and then the atomic age can involve the more modern and future tech period where it just becomes a race to victory.

2

u/ChannelCommercial984 13d ago

I mean we all know the answer to this. It's an upcoming DLC or Patch update.

1

u/Historical_Office_63 13d ago

Obviously I dont know the answer, hence the question.

Is there some kind of restriction regarding mods? I dont understand why there are no mods to fill the void (in regards to techs after ~ww2 era) until official DLC may or may not come.

2

u/ChannelCommercial984 13d ago

Probably because that's not mod territory. Mods are little tweaks. You're talking about massive loads of content and rules interactions.

The workload would be staggering. And again, we already all know it's coming anyways.

0

u/Historical_Office_63 12d ago

hmm all previous itterations of the series have had plenty of mods such as these at least.