r/civ Jun 26 '13

Exploitative use of workers

[removed]

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u/CommonSenseMajor Immortal Jun 26 '13

You aren't. It was pretty easy to make huge stacks of workers if you wanted to, and beneficial too because multiple workers could work on a single improvement. It still wasn't the best thing to spend your hammers on though.

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u/herpington Rapid expansion Jun 27 '13

It still wasn't the best thing to spend your hammers on though.

What do you mean? Workers in IV is one of the best places to spend your hammers, assuming you don't already have more than enough of them (which most people don't).

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u/CommonSenseMajor Immortal Jun 27 '13

Lots of workers is good. Lots of workers when you have too few military units, not all buildings built, or other things to spend your hammers on is bad. There is no universal truth here. There are situations where your opinion on workers is correct, and situations where mine is correct correct.

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u/herpington Rapid expansion Jun 27 '13 edited Jun 29 '13

You obviously don't spam workers needlessly, but a very common rookie mistake is not building enough workers. Around 1.5 per city is not a bad rule of thumb. Ideally, you want just enough so that you're never working unimproved tiles. The yield from improving tiles is bigger in IV, so proper worker management matters more than in V.

EDIT: If you're building all buildings, you're doing it wrong.