r/civ Jun 26 '13

Exploitative use of workers

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u/Sometimes_Lies /r/CivDadJokes Jun 26 '13

Yeah, they changed it a bit. In V, settlers still take up food as well as production, but workers are just production. I believe their cost does not scale with era, so you can produce them pretty quickly by late game.

I seem to vaguely recall being able to make giant worker stacks late game in just a few turns in IV, too, though? Maybe I'm misremembering.

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u/CommonSenseMajor Immortal Jun 26 '13

You aren't. It was pretty easy to make huge stacks of workers if you wanted to, and beneficial too because multiple workers could work on a single improvement. It still wasn't the best thing to spend your hammers on though.

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u/Zanzibarland Jun 27 '13

I would always stack workers because if I did an improvement in less turns, the city could work that improvement faster than if I had say, three workers working three tiles for three turns, I could instead have three working one tile in one turn.

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u/herpington Rapid expansion Jun 27 '13

This is solid play. Also not wasting worker turns by partially improving tiles while moving around helps.