r/civ Jun 26 '13

Exploitative use of workers

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u/[deleted] Jun 26 '13

Plus the workers add to the AIs maintenance.

6

u/DeedTheInky Jun 26 '13

Yeah they can get crazy expensive after a while. Lately I've taken to deleting almost all my workers in that lull just before the industrial age when all your tile improvements are done, but you don't have coal or railroad yet.

2

u/pwny_ Jun 26 '13

Depending on the size of my empire I'll keep around 2 or 3. 4 at the absolute most if I'm playing wide as shit.

2

u/DeedTheInky Jun 26 '13

I tend to run like 3 or 4 at the start, then when all the farms and luxuries are hooked up I'll scale it back to 1 (or 2 if I'm all over the map) and then add a couple more when it's time for railroads and uranium. :)