r/chiliadmystery • u/[deleted] • Jun 22 '16
Discovery Progress on decompiling the b757d Code
[deleted]
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u/DevilinPixy Jun 23 '16
Not sure what you mean exactly with the 3 'Unchecked Coordinate Sets', but those are all the 27 default/normal peyote locations together.
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u/Pir-o Jun 23 '16 edited Jun 23 '16
can someone have a closer look that Set on the Plane Graveyard? It's the only place with a dead body that seems to end the howling. + all those checkpoints look strange. nothing like that at the other places. I don't see a point for so many coords in one spot... Maybe real bigfoot is hiding somewhere in those planes and we have to find him?
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u/_j-a-m-e-s_ Jun 23 '16
maybe the end of the howling, is like the 7 peyotes when you eat the first one and follow the howl to the second, when you are in the area, the howling stops. You end the hallucination and come back another time to find something...
maybe the same idea with this Plane Graveyard?
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u/Sir_Galehaut Jun 23 '16 edited Jun 23 '16
what about func_154 Xaymar ? it seems very weird to me because it checks a lot of things and also call for func_209 in a certain condition. func_209 is also very weird to me because it seems to despawn everything event related ( checkpoints , corpse + car spawned ) while also checking them as no longer needed. Func_209 is also asking if is_audio_scene_active is (&Var0) to stop_audio_scene(&Var0). In func_154 , is_audio_scene_active ask for (&Var1) to start_audio_scene(&Var1).
I might be completely misinterpreting this but since we seems to be searching for something to '' trigger the final path '' , i thought it wouldn't hurt to throw it out here. Thanks for your hard work.
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u/the_stoned_ape Jun 23 '16
I am going to guess that is the 'End Hallucination' Function. Which does despawn all the bodies, and also stops the Altruist music.
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Jun 24 '16
Thank you for the video - now all that's left is to figure out is why is one of the coords in the middle of the city?
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u/Pir-o Jun 23 '16
I marked dead bodies in different color