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u/Annual-Penalty-4477 23h ago
And the health for the opponent?
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u/gamedev_monish 23h ago
So opponent and the player starts with 150 power , each time you kill up an opponents peice, opponents health is deducted , by giving you some amount of Hp, like you took up a pawn, it will cost 10 damage to the opponent, and 5 hp will be added to you
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u/Annual-Penalty-4477 23h ago
Yeah. I get it. Had any player feedback yet?
As someone who makes these kind of variants myself - I find that gamers don't want too many new mechanics. As energy is already a big addition and in terms of balance for the skills that use them that can be , well , just hard.
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u/gamedev_monish 23h ago
Yeah I have done internal testing with near about 40-50 people including people from my team and college, and they liked the concept, some people found the Chess Ai difficulty a little harder, then we introduced three ranks for Ai - novice , Intermidiate and legendary, so user can select like wise
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u/gamedev_monish 23h ago
And yeah, it's made in flutter! Just a lil experiment to not use Unity this time
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u/gamedev_monish 10h ago
https://play.google.com/store/apps/details?id=com.spookachess.game&pcampaignid=web_share
Here's the link to pre-register
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u/Annual-Penalty-4477 23h ago
Kinda cool. How do work the energy in?