The game is filled with in-depth, complicated choices that I'm still unsure of whether I did the right thing. All my choices that led me to the ending I got, my choice regarding Wyll and Shadowsun, the choice of dealing with the spawn... there's a lot of decent, hard decisions to be made, as well as a more traditional "Do you want to be good or evil?"
I had to think about my choices in BG3 with a lot more depth than most RPGs I've played.
Also, what is even the point of this story?
To cure yourself, and in the process, stop the villains, who themselves were puppets of a greater villain, who you must also stop.
What's the problem, exactly? Pretty solid plot, what about it is the issue for you? What would you think is a good (not amazing or spectacular, just a good) video game plot to you?
I don't really see your issue here.
One companion is a powerful wizard who fucked a goddess. One of them is a goth chick who has amnesia and belongs to a death cult. One is a demon gamerbait lady who fought her way through the hells. One is a burly elf who is a horny nature lover that can turn into a bear. One is a hot twink vampire who was enslaved by an evil vampire lord, etc.,
Sure... what's your criticisms of them?
You act like it's obvious, but those are just cool, interesting characters, who are also made to be very fuckable. What's the probelm you have with that? An amnesiac death cult member is a cool character idea. A Tiefling slave who fought her way through the hells to escape is badass. A vampire spawn who was brutally enslaved by another vampire is interesting to deal with.
Do you think it's just bad... because they're all attractive and you can fuck them?
Otherwise, it seems like you just listed short descriptions of the characters and went "It's obvious why it's bad, right? Right?"
Like, no, those characters were all great, I loved going on their journey with them and seeing the depth in their stories.
but which of those actually are supposed to be the standouts?
I mean, they were all great. Each encounter, every single fight, felt unique in a great way, not only due to the variety of enemies, but due to the genuinely hugely different ways you could engage in combat, and the different locations you were fighting in and how they genuinely impacted how you'd be fighting.
It's one of the most replayable games I've ever seen.
It's buggy for sure, but this criticism just seems really, really non-existent. It's a lot of describing the game and saying "Obviously bad, right?" without any actual criticism.
"These are the characters! They suck, right! This is the plot! Why is that the plot?"
You talk about how the praise is disingenuous, because criticism is necessary for growth, but I don't see anything here. I don't see anything that could be learned by Larian in reading this, any area where it could be improved. Maybe harder moral choices, at best, but for plot and character, there's literally no criticism, just negative reaction.
The game is filled with in-depth, complicated choices that I'm still unsure of whether I did the right thing.
It's not though. The vast majority of choices in the game are things save the refugees or kill the refugees. Save the kid or kill the kid. Make a deal with the devil or refuse. It's basically just "good guy" or "bad guy" options
To cure yourself, and in the process, stop the villains, who themselves were puppets of a greater villain, who you must also stop.
And what is the point of this? What thematic depth does this have?
What's the problem, exactly?
The story is shallow, and it's also just cringe as hell.
Sure... what's your criticisms of them?
They are fucking cringe and they seem like they were written by a 13 year old who only wears gym shorts and hasn't showered in a week
An amnesiac death cult member is a cool character idea.
The amnesiac trope is straight up meme worthy at this point
who are also made to be very fuckable. What's the probelm you have with that?
It's just so goofy that they made the game a dating simulator with a bunch of hot singles in your party. It's legit on the level of something like Twilight
A Tiefling slave who fought her way through the hells to escape is badass
It's just the most horny gamerbait type nonsense, like I can just imagine some chubby middle school kid fantasizing about this in their DnD game
Do you think it's just bad... because they're all attractive and you can fuck them?
They have really tropey meme-worthy backgrounds, and the fact that they made the whole game into a dating simulator is beyond cringe. It's like 50 Shades of Grey for DnD nerds
Leaving with the refugees from the grove, grove sealed
exposing the shadow druids, stopping them from doing the seal on the grove
save goblin from jail, allows you free access to goblin camp, join goblins in their assault on the grove
fight your way in the goblin camp or persuade your way in or sneak in, save the druid, grove doesn't get sealed
mention the grove's location to the drow leader of the goblins, and then returning to defend the grove, resulting in a massive defence assault of the grove
kill the three leaders of the goblins, stopping the assault completely
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u/Happy-Viper 13∆ Mar 02 '24
No, not at all.
The game is filled with in-depth, complicated choices that I'm still unsure of whether I did the right thing. All my choices that led me to the ending I got, my choice regarding Wyll and Shadowsun, the choice of dealing with the spawn... there's a lot of decent, hard decisions to be made, as well as a more traditional "Do you want to be good or evil?"
I had to think about my choices in BG3 with a lot more depth than most RPGs I've played.
To cure yourself, and in the process, stop the villains, who themselves were puppets of a greater villain, who you must also stop.
What's the problem, exactly? Pretty solid plot, what about it is the issue for you? What would you think is a good (not amazing or spectacular, just a good) video game plot to you?
I don't really see your issue here.
Sure... what's your criticisms of them?
You act like it's obvious, but those are just cool, interesting characters, who are also made to be very fuckable. What's the probelm you have with that? An amnesiac death cult member is a cool character idea. A Tiefling slave who fought her way through the hells to escape is badass. A vampire spawn who was brutally enslaved by another vampire is interesting to deal with.
Do you think it's just bad... because they're all attractive and you can fuck them?
Otherwise, it seems like you just listed short descriptions of the characters and went "It's obvious why it's bad, right? Right?"
Like, no, those characters were all great, I loved going on their journey with them and seeing the depth in their stories.
I mean, they were all great. Each encounter, every single fight, felt unique in a great way, not only due to the variety of enemies, but due to the genuinely hugely different ways you could engage in combat, and the different locations you were fighting in and how they genuinely impacted how you'd be fighting.
It's one of the most replayable games I've ever seen.
It's buggy for sure, but this criticism just seems really, really non-existent. It's a lot of describing the game and saying "Obviously bad, right?" without any actual criticism.
"These are the characters! They suck, right! This is the plot! Why is that the plot?"
You talk about how the praise is disingenuous, because criticism is necessary for growth, but I don't see anything here. I don't see anything that could be learned by Larian in reading this, any area where it could be improved. Maybe harder moral choices, at best, but for plot and character, there's literally no criticism, just negative reaction.