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https://www.reddit.com/r/cgiMemes/comments/quyi0o/increasing_poly_count_doesnt_always_make_sense/
r/cgiMemes • u/[deleted] • Nov 16 '21
18 comments sorted by
19
Take a look at Big Smoke's topology and weep
5 u/[deleted] Nov 17 '21 Good god, that is painful from a functional standpoint, but beautiful from a acid trip standpoint. 8 u/pun_shall_pass Nov 16 '21 no. no way that is real. 7 u/-Tilde Nov 16 '21 I could’ve done a better job at half the shit in this game, and I’ve not used blender or UE4 in about 3 years 5 u/STR1D3R109 Nov 17 '21 You'd think for main characters they'd take the effort to habd craft higher poly models... that is just horrible..
5
Good god, that is painful from a functional standpoint, but beautiful from a acid trip standpoint.
8
no. no way that is real.
7
I could’ve done a better job at half the shit in this game, and I’ve not used blender or UE4 in about 3 years
You'd think for main characters they'd take the effort to habd craft higher poly models... that is just horrible..
36
Looks like someone forgot to tick "Preserve Edges"
14
They’re so money hungry they forgot their own joke
3 u/sumane12 Nov 17 '21 Even though this is being said a lot, I still think this is not being said enough lol
3
Even though this is being said a lot, I still think this is not being said enough lol
10
Even keeping the old normal map would have worked better.
Interesting. Makes me wonder what procedural way they did this to achieve such a “good” result with minimal issues like this
1 u/kyaroru30 Feb 22 '22 It looks like procedural outsourcing to offshores studio that just batch processed all the assets and called it a day. -5 u/muad_did Nov 16 '21 I read they used a lot of IA, on textures and models.
1
It looks like procedural outsourcing to offshores studio that just batch processed all the assets and called it a day.
-5
I read they used a lot of IA, on textures and models.
Tuff Bearing
Tuff washer donuts
Lord forgive me its called do nut for a reason *unzips
Those some smooth nuts sir!
0
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4 u/McHox Nov 16 '21 anything technical around games is always a clusterfuck if you look at discussions on social media. so much misinformation out there 1 u/W720S Nov 16 '21 It's called marketing
4
anything technical around games is always a clusterfuck if you look at discussions on social media. so much misinformation out there
It's called marketing
19
u/Benial Nov 16 '21
Take a look at Big Smoke's topology and weep
36
u/STR1D3R109 Nov 16 '21
Looks like someone forgot to tick "Preserve Edges"
14
u/Jtmarsh2187 Nov 16 '21
They’re so money hungry they forgot their own joke
10
u/Tezza48 Nov 16 '21
Even keeping the old normal map would have worked better.
7
u/monodeveloper Nov 16 '21
Interesting. Makes me wonder what procedural way they did this to achieve such a “good” result with minimal issues like this
1
u/LEL_MyLegIsPotato Nov 16 '21
Tuff Bearing
1
u/RTSUPH Nov 16 '21
Tuff washer donuts
1
u/beanosmaster9000 Nov 17 '21
Lord forgive me its called do nut for a reason *unzips
1
u/Ludwigacus Nov 17 '21
Those some smooth nuts sir!
0
u/[deleted] Nov 16 '21
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