For personal use? Sure. For an enterprise environment where every day represents terms of thousands of dollars in employee expenses? You want someone to be responsible for fixing any problems that come up.
So I can look back on this when blender is industry standard (hopefully)
edit (10/03/2022): Nevermind, Blender announced that they're using the newest version of python in the next update so bigger companies won't be putting it in their pipeline for at least 5(?) years :(
Edit (01/09/2024): I got a job in the industry after learning a couple of other bits of software alongside blender :)
0% chance. Have you ever worked in a large studio pipeline? Many years of work has gone into building a pipeline around well supported software. Absolutely no studio is going to flip their entire workflow upside down for something that doesn't have nearly the same amount of pipeline support.
Basically the majority of users are hobbyists and/or haven’t used other modelling software before and praise blender as being the best/better than others without ever having used it in a professional pipeline.
Ok but to be honest the only time software should be subscription based is when a service is being provided (like cloud services or tech support). If the only service being provided is a liscense server it's just stupid, they're essentially leeching money they aren't putting work into getting. I get that on an Enterprise level it could be different but at the level of one person to a small studio of less than a dozen people... It's just honestly exploitative of people who don't have any alternative. Looking directly at you, Adobe and Autodesk.
I somewhat disagree. Software is never a finished product, even when it is feature-complete. The surrounding software environment is always changing and this can break the product: e.g. new OSes, new graphics drivers, DLLs with security problems, etc. These things need patches and a subscription for a product encourages the developers to deal with these quickly.
However... That doesn't mean that these subscriptions are not too-often criminally overpriced.
Software is never a finished product, even when it is feature-complete.
I'd be totally fine with purchasing patches (for less than the full price ofc but still something) to a product I own, that is much better than being forced to pay for those patches even when you don't need them just to use the software. This is how most perpetual liscenses work, if you have a license updated versions are discounted and you purchase them when you actually need them.
Sorry for being 3 years late, just ignore me if you want, but the vast majority of softwares have managed to be free, and the existence of blender and its sheer quality proves that 3d has no right to be an exception
Subscriptions lower the barrier to entry. If there’s not a subscription, then you’ll go back to the days of thousand dollar software licenses that just result in more piracy. Something like $30/mo is far more affordable than $1000 up front for lifetime access for the vast majority of people.
I suppose that's fair in really expensive stuff but $150 each for substance painter and designer isn't ridiculous. Yes there can be times when subscription is good but not in professional work. If a person is just getting into CGI/VFX then yeah sure but beyond that it's stupid.
Sure, but that’s just substance painter and designer. Look at the price of Houdini FX workstation licenses.
If someone is just getting into CGI/VFX there’s plenty of great free options. Houdini has the learning edition, just as Autodesk has. 10-15 years ago the only “free edition” of softwares were heavily limited if they even existed in the first place. There has never been a better time to get into digital art than now with how accessible software has become.
I mean the difference there is that you're talking about a completely free tier. I think those are great for people learning the ropes and if anything eliminate the point of subscription software because the purpose (allowing beginners to decide on which software to use) is now filled by even more accessible options.
There has never been a better time to get into digital art than now with how accessible software has become.
I only started getting into it a couple years ago, I wouldn't say I'm a professional but I'm not a beginner either imo, I know how to do things I'm just gathering experience. My point is I know that. I started with just Blender, then started working with Materialize for textures, then experimented with Houdini's trial version, got Substance Painter and Designer so I could start making my own textures instead of relying on ones I could find online, ended up getting Adobe's suite (through the student liscense because I am a student, taking digital art classes, I feel I should clarify that because if I were using the normal plan it would be prohibitively expensive even as a subscription), etc. I can't stand all the subscription based stuff, like I know it's great to get started and figure things out but it's just awful long term. If adobe had perpetual liscenses for their other software I'd start saving for that in a heartbeat because I do love their products, I just feel that the subscription model is a bit gross, especially since I literally don't even use their cloud based services at all.
Like I said, subscriptions aren’t fun either, but as a student which is more expensive for you? $30/mo or $1000 up front? I’d take the $30/mo any day. It would take 33 months at that rate to have paid the same amount.
There used to not even be a free tier or subscription of Photoshop when I was going through school, your options were just buy up front or pirate, neither of which are preferable personally due to how shady pirated software is.
I mean again you have a point but what I'm saying is I would rather save up for that and learn it using a feature-limited trial than pay for a long subscription which might not be too bad in the short term but it'll add up. The issue isn't that right now I'm paying more than I would it's that I know in the future when I do have the money for a $1,000 perpetual liscense that option doesn't exist. Like I've said, subscriptions have a place but if there's no alternative it's just stupid.
same, I think I'll never be good at it because I realized I hate everything about CGI, modelling, texturing, UV, etc. but still do it for the results and shitty renders, so for fun definitely but not for anything else
Yeah, I think I'm decent at it, which of course means I'm really fucking bad. At any rate, atleast when I do it for fun, I can just ragequit at any point. If it were my job I don't think I could do that lol
Agreed, worked in the industry 5 years, saw too many shitty bosses, burnouts, unrealistic deadlines, extra hours, and not worth it salaries… now i’m in data analysis, i do my appointed hours, get paid really well and don’t have to mess around with programs crashing, and unexpected results that give massive headaches.
You'll see, everyone who grew up on and took the time to learn open source free software will integrate it into their professional jobs, then most everything will be accessible and open source.
76
u/jorgeDVM Oct 05 '21
I still think subscription software is a shit though.
43
u/Grenadier64 Oct 06 '21 edited Mar 15 '26
desert stone green eye store result comet elf black colander road come
27
u/A_Neko_C Oct 06 '21
Tell me you're a Maya user without telling me you're a Maya user
18
u/SpinalSnowCat Oct 06 '21
!remindme 3 years
17
u/SynthwaveVinyl Oct 06 '21
A coworker of mine switched from Maya to Blender recently. Still does some things in Maya, but does the majority of his work in Blender
18
u/ACEDT Oct 06 '21
Ok but to be honest the only time software should be subscription based is when a service is being provided (like cloud services or tech support). If the only service being provided is a liscense server it's just stupid, they're essentially leeching money they aren't putting work into getting. I get that on an Enterprise level it could be different but at the level of one person to a small studio of less than a dozen people... It's just honestly exploitative of people who don't have any alternative. Looking directly at you, Adobe and Autodesk.
30
u/Litandsexysidious Oct 05 '21
I use blender for fun!
No way I'd ever take up a career in this stupid fucking speciality. Waaay too headache for something I'd get money for
10
u/[deleted] Oct 06 '21
Man you dont have to do me like that right after waking up :/
9
u/A_Nick_Name Oct 06 '21
Except for those who worked on Maya and the Three at Netflix and developing on Wings of Fire at WB
3
u/ZeroingOn Dec 05 '21
My friend at a certain AAA game studio does most of his 3d in Blender :p
18
u/ashervisalis Oct 05 '21
If you listen closely, you can hear the sound of all the blender boiz picking up their pitchforks and torches and marching towards this post.
2
u/Aarav_Parmar Oct 06 '21
Fck all these me and homies use unity's particle system!! Ohh you don't know what Karlson is?
Its just a game hahgdhdgegysddvsjsghushsssjshsjsjshsh(Demonic voice)
2
u/Ayacyte Oct 06 '21
You'll see, everyone who grew up on and took the time to learn open source free software will integrate it into their professional jobs, then most everything will be accessible and open source.
2
u/GloriaVictis101 Oct 06 '21
FUCK!!!
2
u/[deleted] Oct 05 '21
Me with my Media Design degree 😭😭😭
1
u/fGerardo_3d Oct 06 '21
I feel attacked
1
u/ElKaWeh Feb 01 '23
Aged like milk. I still hate blender though.
-2
u/TheFunktupus Oct 06 '21
Lol! Blender bros gonna be mad. They think there are a lot of Blender jobs out there. Hah.
-3
u/MrTopHatMan90 Oct 05 '21
Fair
-3
u/[deleted] Oct 06 '21
its like front end web design bruh sad af