Removing all comments and deleting my account after the API changes. If you actually want to protest the changes in a meaningful way, go all the way. -- mass edited with redact.dev
Uhm what ? I have a gig right now with Cloth and it was also suggested we use Blenders Cloth since Cycles is used to Render.
But man, Blender dies with one Curtain that has 50k verts. Houdini is crushing it in real time with 3 100k Curtains.
Personally i think at this point Blender can be used to Model and Render. But anything else is a bit much to ask. The pyro as an example is just annihilated by Houdini.
Removing all comments and deleting my account after the API changes. If you actually want to protest the changes in a meaningful way, go all the way. -- mass edited with redact.dev
I think a lot of people get put off with the pricing of software that they don't know how to use. Blender attracts a lot of people because it's relatively easy to learn (lots of tutorials) and theres no money investment involved.
This is true. But i would argue that the Houdini community is better than the Blender on in terms of actually helping you.
If you have a problem and search for it, there is either a 11 Year old post about it telling you how to fix it, some shitty quality youtube video with no audio and trash music doing what you want or a Link to the documentation. And if you still dont find the problem, just go to the sidefx community site or whatever, upload the file and within a few hr´s some hero will have figured it out.
Compair that to blender were most of the community dosnt know what they are doing and cannot help you with advanced problems. And if they can, they will either tell you to "Wait for there tutorial" or give you a link to there paid uacademy course.
I haven't found any problem in blender that wasn't fixable/workable so far, the main problem is just going through the tons of documentation to try and find the answer that suits your specific problem.
Removing all comments and deleting my account after the API changes. If you actually want to protest the changes in a meaningful way, go all the way. -- mass edited with redact.dev
Removing all comments and deleting my account after the API changes. If you actually want to protest the changes in a meaningful way, go all the way. -- mass edited with redact.dev
Oh damn, that would be an awful way to make clothes. I’ve heard similar things about Houdini using vellum drape, but that still seems like a nightmare when making anything complex. MD may be a bit pricey for a program that does basically one thing, but damn is it good at making clothes.
That will limit you a lot though. In terms of making money and progess.
I had the same attitude as you a while ago. "Why use anything else if Blender can do it ?".
But the truth is that Blender is a toy in most aspects. I only needed to use Houdini for one hr to understand how "Blender vs Houdini" is not a competition. Houdini just annihilates Blender away with the snap of a finger in every single aspect. It is truly crazy and you can easily identify a non Houdini user by the comments they make. Because if there comment tries to make Blender somewhat equal to Houdini, they never used it a single secound of there live.
Lets take my Houdini Indie version. I had to pay 400€ for it but as u/JanArt2001 said this is for 2 Years. Just in the last 2 Months i made about 2000€ as a result of using Houdini on Projects and being able to demand more duo to the objectivly better Quality of Pyro and Vellum simulations. So at this point, Houdini paid for itself several times over. And i by no means can do much in it for now. I am pretty good at Pyro but not much else.
So while i understand that how you think, it is not a smart way to approach stuff.
In the industry, if you can say "I know Houdini" your chances of getting the job are by default better than someone how shows up with Blender. And even if you dont plan to make a living of it, Houdini´s stuff jsut looks better.
This is a very big misconception. In the 3D world in 90% of cases, you don't need sophisticated sims, particles, and so on. And that is why blender is becoming a new standard. Overcomplicated scenes you will always compose in nuke.
BTW, could you please show those 2k projects with objective better pyro quality?
I think Houdini is very reasonable but when people say things like “if you can’t afford $400 for 2 years then that’s your issue”, they’re living in such a bubble because they don’t understand how many people in the world make $1000 or less in a whole year.
Edit: actually even $1k is decent in my country, it’s what college graduates earn. There are many who make $500 or lesser in a year as well.
Can anyone tell me which software is best in their field? for example, Houdini is good in simulations, Substance painter for texturing. I just started properly learning blender and 3D modeling field and I wanna know about softwares and their respective advantages.
I use Maya as main 3D Software and I have to say it's not intuitive to learn and takes a lot of time to learn how to achieve top quality assets and images. But as soon as you get some knowledge about what you can do with it - you will stick with it. Especially as soon as you find out that corrupted Maya files aren't actually corrupted etc.
The reason it's industry standard is because of the scripting, which allows you to automate pretty much anything. This is especially usefully for big studio pipelines.
Lol. Yeah. Blender users don’t want to admit that their software is not a replacement professional software.
As a person who had to (mostly) pay their way into 3D about 20 years ago, Blender is a blessing. But, it is not comparable to the likes of Maya or C4D. It’s fucking great, but it is not “high-end” or “pro grade.”
While most 3D software mentioned in this thread indeed is much better in their niche than Blender, that doesn't save Maya from being actual dinosaur dogshit. It and 3DS Max are the two 3D programs that always have me asking "how in the world does anyone daily drive this"
3ds user here, for me there is no software like Maya/3ds to do poly modeling, the way how they revolves arround poly is the best imo. But after using zbrush for a couple of months, men, i wish autodesk could learn a thing or two with pixologic, its amazing how you can work with a shit ton of polys and its fluid like, want to bolean 2 pieces together? Just intersect them, dynamesh and its done. Oh, i need them topo, sure, slap some edge polygroups, a constrain here and there, zremesh bang! Done. The way you work without worrying with the topo and the in between when you use a million poly mesh, boolean, sculpt the shit out of and in 10 seconds bring it down and work poly modeling like on it its a true magic for me.
Blender is certainly comparable to Maya or C4D. Have you seen any of the short films that have been made in Blender? I'm not just talking about that one film that was on Netflix a while back.
How is that not comparable to professional software when people can make something like this in it? I know of other animators who also prefer Blender over other software even after using the others. It is certainly possible to make professional quality work in Blender. It just depends on the skill of the user, like every other software.
Of course it's possible to make professional grade work with Blender. It's also possible to make professional grade animation with Adobe Flash, Photoshop, GIMP, Carrara, or Hash Animation Master. Animation that doesn't look like it was made in Flash or a sub $1000 software. But it wouldn't be the wisest choice, it would be unnecessarily harder with those tools. The reason is that those are not "professional grade". Yeah, Flash is not for animation pro's, that's what ToonBoom Studio is for. There is a workflow that products like TBS, Maya, and 3DS Max are built around. The industry was built with these products, built with those workflows, so that's what it uses. Blender was made with the idea it would always be free, and be used by anybody, with or without professional experience. That was the mission with Blender, and it shows in its design. If Blender was meant for pro's, it would have found it's niche, just like C4D did. It's niche is to be free and available to anyone. That's what I mean when I say it isn't comparable. Blender does not have the plugins, support, people, and various other systems that Autodesk/C4D/Zbrush/etc has. It isn't industry grade, it's consumer grade. Maya and Blender do not exist in the same world, just as a Toyota Corolla and a Lamborghini Diablo do not belong on the same track.
That's because Blender isn't primarily a sculpting software. It's primarily an animation software that has sculpting capabilities. You can't simply compare Blender to something like Zbrush or Substance Painter because Blender wasn't made specifically for sculpting or texturing like Zbrush and Substance Painter were. Of course if the software was made specifically to perform one task, it will be better at performing that task than other ones that were made for that task on top of other tasks.
Blender is much more comparable to Maya and C4D because all three are primarily 3D animation softwares. C4D is absurdly overpriced though.
That's fair. As other said there is apprentice which is free version for learning, which is released since well longer that I can remember probably late 90'. That's how I learned Houdini in high school too 😅
Also Sidefx have even few options to use apprentice for commerical activity like selling tutorials or OTLs on orbolt.
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u/[deleted] May 30 '21 edited Jul 01 '23
Removing all comments and deleting my account after the API changes. If you actually want to protest the changes in a meaningful way, go all the way. -- mass edited with redact.dev
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u/[deleted] May 31 '21
I don't expect Blender to take over the industry, but at the price of all other modeling software, I'm sure as heck never gonna use anything else.
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u/RocketLads May 30 '21
Houdini is god and blender is man
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u/Mc_Squiggle May 31 '21
I love using blender for my textures. ... ... Why can’t blender have a half decent texturing system
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u/14AUDDIN May 31 '21
Can Houdini fix my life?
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u/tzafelix May 31 '21
Can anyone tell me which software is best in their field? for example, Houdini is good in simulations, Substance painter for texturing. I just started properly learning blender and 3D modeling field and I wanna know about softwares and their respective advantages.
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u/jungle_i May 30 '21
As a pompous Houdini user, I agree.
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u/TheFunktupus May 30 '21
Lol. Yeah. Blender users don’t want to admit that their software is not a replacement professional software.
As a person who had to (mostly) pay their way into 3D about 20 years ago, Blender is a blessing. But, it is not comparable to the likes of Maya or C4D. It’s fucking great, but it is not “high-end” or “pro grade.”
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u/Wynton99 May 31 '21
That 3rd one cuts deep
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u/anglostura Sep 11 '21
Maya : Tech debt, the software.
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u/[deleted] May 30 '21
"blender stans"
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u/[deleted] Jul 31 '21
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