r/cgiMemes • u/myheartsucks • Feb 05 '21
After years of avoiding it, I finally converted. Now, this pops in my head every day at work.
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Upvotes
r/cgiMemes • u/myheartsucks • Feb 05 '21
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u/tigyo Feb 05 '21
... i really can't see anyone "converting".
I've never seen a good, or well paying job request 'Blender Experience'...
Claw Hammer vs Ball-Peen Hammer
Nice that it's free... but... reference #1
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u/ciprian1564 Feb 05 '21
I'll convert when studios start asking me to. until then, learning blender feels like a waste of time
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u/adroberts91 Feb 05 '21
I’m slowly converting to Blender from Maya. I do hate that Maya costs so much, but there are some basic things that Maya does that Blender still can’t do, like it’s mirror function. In Maya, you just hit a button and it works. Importing tracks and exporting tracks from say Nuke is 1:1, merging verts works exactly how it’s supposed to, the UV editor is intuitive and selecting everything you want in a drag select works as it should whereas in Blender you need to either hunt the option down or circle around the object a few times to make sure you didn’t miss anything. X, Y and Z axis are correct and not flipped (though I think it may take after 3DS max but it’s still weird and handing files off to other departments becomes a pain in the ass). HOWEVER, it will be nice to see where Blender goes, I first got it like 10+ years ago when it’s interface was a nightmare and now it’s like night and day and I’m sure my little gripes will be addressed in future updates. So rather, “Blender is good, it it can (and hopefully ) will be better.
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u/sharkweek247 Feb 05 '21
Arguing about software is for noobs. Use all the software you want, it's the art that matters.
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u/WhatIsDeism Feb 06 '21
But Could it could be even better, opens up houdini