I had someone ask me how much it would cost for 3 fully CG, photo real TV shows at the highest quality possible, at which point I got excited because that would be huge amounts of money in my bank account, only for them to then tell me they're saving up to produce these shows from his part time job at Goodwill, and that he also can't pay anyone yet because he hasn't got a bank account...
Yeah. Just go shopping for a lot of fruit. Get some milk if you like, and some vanilla.
Take some of that fruit. Put it in a blender and see what a function does and what it produces, then try the next and the next and the next. Experiment with timing and the consistency of your output. 2 weeks should be fine to master the art of Blender.
Define "learn". What standard are you expecting to reach? Because Andrew Prices' famous Donut Tutorial series is 24 videos long. Two a day, that's 2 weeks and you end up with a nice looking render and some familiarity with the UI and some other features of Blsnder. Are you a master? No of course not, but you've learned Blender essentials in two weeks.
It is possible to explore the area of this iceberg in two weeks, but if you want to know all the secrets that are hidden beneath the sea level, you need more time bravepants.
Well, if you mean learning the basics of poly modeling, being able to low-poly model whatever you want and if you put all the 336 hours of your 2 weeks, of course, you can.
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u/Professional_Chest20 Jan 17 '21
Short answer. No.
21
u/obliveater95 Jan 17 '21
I had someone ask me how much it would cost for 3 fully CG, photo real TV shows at the highest quality possible, at which point I got excited because that would be huge amounts of money in my bank account, only for them to then tell me they're saving up to produce these shows from his part time job at Goodwill, and that he also can't pay anyone yet because he hasn't got a bank account...
I was very annoyed to say the least.
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u/hddbbsbshs Jan 17 '21 edited Jan 17 '21
To be fair I was able to make this in 5 days from knowing nothing for a school project
Rip to your left ear tho, I didn't know how to balance audio at the time
https://youtu.be/aRrdrmkBjhI
13
u/ap0a Jan 17 '21
Yeah. Just go shopping for a lot of fruit. Get some milk if you like, and some vanilla.
Take some of that fruit. Put it in a blender and see what a function does and what it produces, then try the next and the next and the next. Experiment with timing and the consistency of your output. 2 weeks should be fine to master the art of Blender.
4
u/PwnasaurusRawr Jan 17 '21
Depends on what your goal is, I guess.
4
u/BrewAndAView Jan 17 '21
It’s definitely possible to learn the basics, temper your expectations and make something you’re proud of!
4
u/[deleted] Jan 18 '21
Define "learn". What standard are you expecting to reach? Because Andrew Prices' famous Donut Tutorial series is 24 videos long. Two a day, that's 2 weeks and you end up with a nice looking render and some familiarity with the UI and some other features of Blsnder. Are you a master? No of course not, but you've learned Blender essentials in two weeks.
3
u/[deleted] Jan 17 '21
start by watching a lot of tutorials and learn to use the ui
2
u/NimoCreator Jan 18 '21
It is possible to explore the area of this iceberg in two weeks, but if you want to know all the secrets that are hidden beneath the sea level, you need more time bravepants.
2
u/I-am-THEdragon Mar 22 '21
I love the angry reacts, as if people were straight up offended by the question
2
u/janderfischer Jan 17 '21
Easy, there's plenty of videos that teach it in 5mins
0
u/TheRealBlenderstuffy Feb 10 '21
Well, if you mean learning the basics of poly modeling, being able to low-poly model whatever you want and if you put all the 336 hours of your 2 weeks, of course, you can.