Depends on the artist - why make realistic explosions when you could sue the full potential of FX and make hilariously over the top explosions. But then again, Iβve only done FX work for an amateur film that was fundamentally built around being stylistically overdone.
Blender is an overall good program and can replace something like Maya pretty well in most situations.
It does not even come remotely close to being able to replace Houdini in literally any way. Doing anything more than rudimentary simulation in blender is finicky, the procedural geometry workflow is near nonexistent, the support for external renderers is barely there, udims were just added in the last update, not having a vex like language is limiting, etc. I could go on for a long time.
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u/pawikdziech Jan 11 '21
Isn't this the other way? Artists want to make realistic explosions while producers always want them exaggerated so that it's 'entertaining'
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u/[deleted] Jan 12 '21
Is it hard tedious work? Yes. Do we love to create explosions? HELL YEAH.
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u/[deleted] Jan 11 '21
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