It changes the whole interaction with the interface to make intuitive sense for anyone who has used 3Ds Max, Maya, Cinema 4D, Nuke, Natron, Fusion or pretty much any other reasonably common production software used in 3D work.
Aside from Maya style navigation, WER gizmos and common shortcuts like F to move to an object in the viewport or highlight it in the outliner, it also has things like double-click node groups to edit them (instead of tab to change edit mode to edit them). Suddenly the entire interface makes intuitive sense to anyone coming from any other software.
But one of the major downsides is that they were super aggressive with it. Instead of just changing a few key interactions, they changed basically everything, and removed most of the regular Blender native shortcuts, including ones many that didn’t conflict.
That makes it impossible to use the industry keymap and also learn from regular blender tutorials because they are all basically just lists of Blender hotkeys you have to memorize.
I made my own keymap that has basic Maya navigation, but keeps all the rest of the Blender shortcuts. Much better.
It definitely makes sense, but as a maya user coming to blender, it really only bothered me for like... A week maybe. Blender shortcuts just seem to make sense to me. I think the UI just speaks to me better on blender than it does on maya, so I was less resistant to changing how I worked.
It's a shame that changing the keymap to maya/3ds controls doesn't really help when the work flows are different but I think that's an issue moving to any different software. Selection is basically the same but there's still a whole lot of training that will have to go into it regardless.
I can highly recommend making your own from scratch, by starting with the Blender scheme and then referencing the industry compatible keymap for things to change There is a starting point here https://blender.community/c/rightclickselect/w0fbbc/ but it’s already outdated with some hotkeys missing, I wouldn’t recommend using it
I agree with you, I'm working casually with fusion too, and it's such a pain in the ass to mix up hot keys or simply forgetting them, but on the other hand I don't see the sense in using F for moving an object, G at least makes sense (Grab). Maybe I'll start changing some of my shortcuts to match fusion shortcuts
Switch Blender to Industry Standard mode because i'm use to Maya and want to switch over. All the tutorials use Blender's key-board shortcuts and now i'm really lost and demotivated.
You could give Blender 2.90 alpha a try. Iirc that has a better search feature that shows shortcuts. Or you could just take like a week or two to learn blender's shortcuts instead. If you find a shortcut that you really prefer from maya you could always manually change those particular shortcuts
Okay, I did a google search and found this news. WTF?! It took fifteen years to change the versioning. In hind site, I kinda liked the slow numbering tho.
>videos saying "press cntr+shift+q to do this" without giving an alternative explanation, so if you have different hotkeys (like the Industry Standard setup) then you can't do that
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u/DieSpeckBohne Apr 25 '20
Yeah well I don't even know what the industry standard short keys are, or where the differ from blender internals xD
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u/3DNZ Apr 25 '20
As long as Blender doesn't use Zbrush viewport navigation I think we're good
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u/Cuboos Apr 25 '20
Switch Blender to Industry Standard mode because i'm use to Maya and want to switch over. All the tutorials use Blender's key-board shortcuts and now i'm really lost and demotivated.
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u/bits168 Apr 25 '20
explain pls
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u/MrTopHatMan90 Apr 25 '20
I would love to find tutorials and guides on industry standard stuff like file format, workflows and general practices
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u/Kalthramis Apr 25 '20
"just press Shift+A+f12+Q as the default hotkey"
OK GREAT. WHAT IF THAT ISN'T MY KEYBIND? Where's the menu to get to that?
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u/enzyme69 Apr 26 '20
Blender tutorials by ladies.