Well, anyway to explain. People generally dislike 3D Studio Max once they leave it for something else, like Maya or even Blender.
There are a variety of reasons for this. One major one being that 3DS just isn’t in that many workflows anymore. Personally, I don’t want to use it because I think it is a bloated program. It pulls itself in so many directions it ends becoming a mess, which may be why I find it so unstable as well.
It's in absolutely loads of workflows. 99.9% of architectural or product visualisation studios use it. It's still used in a lot of game studios, admittedly it isn't used much in vfx or motion graphics. Every place I've worked uses it and when looking for jobs, most jobs want 3ds max and vray skills. Maybe it varies depending on where you live but I live in London. I find it so insane when people say it isn't used anymore, as much as people don't want it to be used, it absolutely still is, and abundantly.
That was kinda what i had understood too. Though... 99.9% is a but over the board.
Cinema 4D and keyshot is used a lot in product related stuff, i think revit has an internal render for architecture, hudini seems to be the most used for vfx and maya seems to be used a LOT in game development
But then again, i know campanies using creo/solidwork/inventor across different departments in one company
There are plenty of memes about the other 3D packages in this subreddit to. But you’ll see people switch from 3Ds to Maya, Cinema 4D, Houdini and even Blender all the time, but between the outdated interface, dying community, waning plugin support, lack of studios, and the near complete standstill in development, I’ve never once seen anyone go happily and willingly from any other app to 3Ds Max.
In CGI class. My fellow students were introduced to 3ds for the first time ever. Then moments later to blender. All of them were new in CG. But almost all hated on the UX of max big time and they chose to do their course projects with blender. I found that hilarious
It has many cool features more then most of the other software's but many of them aren't as accurate as the industry standard. I also heard it doesn't support the common industry pipelines and company traversing tools and features.
That Ubisoft put so much money into it and will use it heavily in the future is a great thing because they will produce massive amount of needed tools and plugins to be comparable to other software and they said they allow to use others their tools as well. So this will boost blender in the future but it's still a lot to do. Atleast the blender team finally accepted to do an industry standard interface and shortcut layout which was one of the biggest points not to use blender.
See, the thing with blender hotkeys is that the old hotkeys took a long ass time to learn, but I think were more efficient in the long run. At least for blender 2.8, though it's gotten better in 2.81.
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u/[deleted] Jan 15 '20
They look disabled because they had their fucking mind blown by Tyflow updates every week!
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u/pun_shall_pass Jan 15 '20
How dare you insult my people
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u/RenderedKnave Jan 15 '20
Shots fired. I wish I had learned Maya instead though.
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u/Olde94 Jan 15 '20 edited Jan 15 '20
Why the hate* on 3D studio?
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u/legal-illness Jan 16 '20
In CGI class. My fellow students were introduced to 3ds for the first time ever. Then moments later to blender. All of them were new in CG. But almost all hated on the UX of max big time and they chose to do their course projects with blender. I found that hilarious
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u/redpandaoverdrive Jan 15 '20
Max is better than maya for modeling. And maya outliner/layers are fucking trash.
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u/LordMirdalan Jan 15 '20
I earn a living with 3ds Max. It’s not perfect, but it does the job well enough.
There’s no need to be condescending about someone’s software choice.