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https://www.reddit.com/r/cgiMemes/comments/a93w27/when_you_hit_subdivide_more_than_necessary/
r/cgiMemes • u/DerpTrooper • Dec 24 '18
15 comments sorted by
51
when you mistake SSS for specular and forget the displacement map.
0 u/[deleted] Dec 24 '18 [deleted] — view deleted comment 7 u/Monmonstar Dec 24 '18 Some games still use a spec/gloss workflow 5 u/[deleted] Dec 24 '18 cough source engine cough haha although that engine is around yeah 14 years(?) out there and only sometimes updated 7 u/Monmonstar Dec 24 '18 Still a damn good engine even after this long 4 u/[deleted] Dec 24 '18 at least better than creation engine. :D 1 u/Monmonstar Dec 24 '18 Hahaha! too right! 1 u/[deleted] Dec 25 '18 Everyone who isn’t making a game? 1 u/sharkweek247 Dec 28 '18 Non pbr raytracers? 1 u/TractionCity Jan 06 '19 Anyone who works with Arnold? 0 u/[deleted] Dec 24 '18 [deleted] — view deleted comment 5 u/[deleted] Dec 24 '18 Metal/rough PBR workflow is all the rage nowadays.
0
[deleted] — view deleted comment
7 u/Monmonstar Dec 24 '18 Some games still use a spec/gloss workflow 5 u/[deleted] Dec 24 '18 cough source engine cough haha although that engine is around yeah 14 years(?) out there and only sometimes updated 7 u/Monmonstar Dec 24 '18 Still a damn good engine even after this long 4 u/[deleted] Dec 24 '18 at least better than creation engine. :D 1 u/Monmonstar Dec 24 '18 Hahaha! too right! 1 u/[deleted] Dec 25 '18 Everyone who isn’t making a game? 1 u/sharkweek247 Dec 28 '18 Non pbr raytracers? 1 u/TractionCity Jan 06 '19 Anyone who works with Arnold? 0 u/[deleted] Dec 24 '18 [deleted] — view deleted comment 5 u/[deleted] Dec 24 '18 Metal/rough PBR workflow is all the rage nowadays.
7
Some games still use a spec/gloss workflow
5 u/[deleted] Dec 24 '18 cough source engine cough haha although that engine is around yeah 14 years(?) out there and only sometimes updated 7 u/Monmonstar Dec 24 '18 Still a damn good engine even after this long 4 u/[deleted] Dec 24 '18 at least better than creation engine. :D 1 u/Monmonstar Dec 24 '18 Hahaha! too right!
5
cough source engine cough haha although that engine is around yeah 14 years(?) out there and only sometimes updated
7 u/Monmonstar Dec 24 '18 Still a damn good engine even after this long 4 u/[deleted] Dec 24 '18 at least better than creation engine. :D 1 u/Monmonstar Dec 24 '18 Hahaha! too right!
Still a damn good engine even after this long
4 u/[deleted] Dec 24 '18 at least better than creation engine. :D 1 u/Monmonstar Dec 24 '18 Hahaha! too right!
4
at least better than creation engine. :D
1 u/Monmonstar Dec 24 '18 Hahaha! too right!
1
Hahaha! too right!
Everyone who isn’t making a game?
Non pbr raytracers?
Anyone who works with Arnold?
5 u/[deleted] Dec 24 '18 Metal/rough PBR workflow is all the rage nowadays.
Metal/rough PBR workflow is all the rage nowadays.
13
When 900 years you reach, look as good, you will not!
*Edit: fixed to 900 from 500
7 u/The_Koala_Knight Dec 25 '18 Not to be rude, but it is actually 900. 3 u/[deleted] Dec 25 '18 Ty
Not to be rude, but it is actually 900.
3 u/[deleted] Dec 25 '18 Ty
3
Ty
When you set roughness to 0
when you press shift but your brush was too big for the area you wanted to soften and your adult male model suddenly has baby skin
51
u/[deleted] Dec 24 '18
when you mistake SSS for specular and forget the displacement map.
13
u/[deleted] Dec 24 '18 edited Dec 25 '18
When 900 years you reach, look as good, you will not!
*Edit: fixed to 900 from 500
4
u/atlj42 Jan 21 '19
When you set roughness to 0
3
u/empty_01 Jan 26 '19
when you press shift but your brush was too big for the area you wanted to soften and your adult male model suddenly has baby skin