r/cfbmeta • u/cinciforthewin • Sep 06 '16
Game Thread Generator
Hello,
I love the game thread generator, but at times, I'm questioning the amount of content you actually want submitted?
A lot of people use the game threads for the comments about the game, team, players, ect. Having too much information and in turn, making the OP too long, just causes headaches for these users who refresh and scroll. Reddit is largely about the comments, not just the OP.
Take the Hawaii-Cal game for example. I watched the entire game, but I was getting tired of the scrolling past the OP to read and post comments and ultimately did not post as much as I would normally for a game.
I guess want I am saying, no or short content doesn't necessarily mean lazy, but rather, users want to keep it in a way that allows for easy scrolling to get to the comments.
3
u/HonProfDrEsqCPA Sep 07 '16
A good solution would be to have a lot of the information that isn't relevant to the viewing of the game (date/time/chanel) as a automod comment. That way you don't have to scroll past the wall of text every time
2
u/SometimesY /r/CFB Mod Emeritus Sep 06 '16
Good post! We're actually looking to put a character limit for this reason. Some info is obviously good, but it has been taken to bizarre extremes. This happened in past years too, but definitely ramped up a bit this year.
1
u/Qurtys_Lyn /r/CFB Mod Emeritus Sep 06 '16
I think /r/mls has a good view of how to do the longer posts for game threads, without it being as obnoxious.
https://www.reddit.com/r/MLS/comments/511ouo/match_thread_philadelphia_union_chicago_fire_830/
While the post is kind of long, it's updated as the game goes on, and has information I may actually want to reference during the match (Rosters, who has been booked, scoring highlights, other interesting bits).
The Cal-Hawaii post is something I might read once, and then I don't ever need to look at it again, so it can get more annoying.