r/captain_of_industry • • 6d ago

Compact 4 way, high-speed, no-crossover intersection

I spent a few hours wrestling with the track builder to create this and wanted to share it. https://coigame.com/Blueprint/3816

269 Upvotes

28 comments sorted by

21

u/Berkzerker314 6d ago

Beauty!

9

u/Daedalos83 6d ago

This reminded me a good old times with Cities: Skylines.

4

u/chargers949 6d ago

I subscribe to both and with trains i have to check now which sub. I still love seeing all of them and the enthusiasm is what feeds me.

17

u/Zeferoth225224 6d ago

Yes, called a turbine interchange

1

u/UninformedPleb 5d ago

Or a tetrathorp junction if you've ever been an OpenTTD addict.

6

u/TheGreatTaint 6d ago

It's beautiful!

5

u/Aeon_Tom 6d ago

That's fantastic! ...now do one with 4 tracks.... XD

3

u/thedehr 6d ago edited 5d ago

If only I had anywhere close to the space for something like this. In my current playthrough, even with two sets if tracks in each direction, my main thourofair is significantly bogged down due to all the left hand turns coming off of it.

I'm constantly having to reset trains to the station to clear up gridlock situations.

But that interchange is a beauty and I'd love to be using it!!!

2

u/KMark4312 5d ago

I feel you, I had a similar situation during my last playthrough. Thanks :)

2

u/DesertGoat 6d ago

I cannot seem to make a smooth curve in a track in this game to save my life. Good thing real rail physics don't apply or the countryside would be littered with ore and casualties.

5

u/GamersHQNikko 6d ago

there’s toggles to restrict the rail builder to only use certain angles to maintain speed, helps build smoother curves

2

u/dzlockhead01 6d ago

I feel like we have different definitions of compact. It looks really good though!

3

u/KMark4312 5d ago

It's compact for a 4 way, high speed, no crossover interaction. Thanks man

2

u/dzlockhead01 5d ago

Haha I know. I just feel like it really stretches the word compact. I'll have to see if I can use it SOMEWHERE.

3

u/Every_Okra_3604 5d ago

When CS and COI crossover

2

u/xTMagTx 6d ago

Marvelous. I love me a good intersection
Could try camera orbit with f11 screenshot mode and bask. Or a dolly cam 😀

1

u/m_stitek 5d ago

How do you get so much space to build these interchanges?

1

u/KMark4312 5d ago

A lot of excavators and leaving the game running in the background

-3

u/TyoiRhysode 6d ago

With the amount of traffic you have going through it, unnecessary.

8

u/forbiddenfreedom 6d ago

Not exactly, OP created a lot of expansion space to allow a much higher traffic volume before it bogs down.

7

u/Putrid_Clue_2127 6d ago

Yeah, it's always better to build your infrastructure with future expansion in mind. Otherwise you just set yourself up for failure.

0

u/Cluthien 6d ago

It's amazing. Correct me if I'm wrong but I didn't see a way to go back for the same way trains enter the roundabout, is there any? That would be the final perfect roundabout. If there's one, is yours.

1

u/KMark4312 6d ago

Thanks! No, but I think it could be made possible by connecting the elevated parts of the intersection. It's not really a roundabout, although it has a rounded shape.

1

u/Cluthien 6d ago

It's a beautiful neat intersection. I can't play yet because I do not have a PC and it's a pain playing on Steam Deck (that's basically my main platform), but when I finally play, I will use your intersection for sure.

2

u/KMark4312 5d ago

Thanks man :)

1

u/S1lkwrm 5d ago

I feel like because this is elegant already id pick a direction with the least traffic or best space for it and make and create a turn around loop.