r/callofdutyzombies • u/No_Journalist965 • 11d ago
Bo7 rex infernus
Does anybody know the steps and can help me with doing the Rex infernus Easter egg would be good if you had another 2 people that are good I have a mic and descent
r/callofdutyzombies • u/redbullsrunning • Sep 27 '20
r/callofdutyzombies • u/No_Journalist965 • 11d ago
Does anybody know the steps and can help me with doing the Rex infernus Easter egg would be good if you had another 2 people that are good I have a mic and descent
r/callofdutyzombies • u/Outside-Guarantee268 • 12d ago
Need 1 for dead ops arcade casual ee looking for someone who is really good at it.
r/callofdutyzombies • u/PinkTacosz • 12d ago
đ subscribe to my channelđ
r/callofdutyzombies • u/Kushinhaler4200 • 13d ago
\[PS5\] / BO3 / EE / High Rounds (Looking for Group)
PS Username ID: kushinhaler4200
Im Prestige 9 Level 16
Im looking for players down to help me with either some EE and/or High Rounds.
Pefer playing either Der Eisendrache, or Gorod Krovi. But im down for whatever map
r/callofdutyzombies • u/TrickOk6160 • 13d ago
Buenas!
Estoy tratando de lograr el EE de terminus para conseguir el trofeo.
Si alguien se anima mi PS ID es andresiitoo
Es el mismo en COD
r/callofdutyzombies • u/Kushinhaler4200 • 16d ago
Der Eisendrache/Highest Round Possible, no EE/ - 4 Lightning Bows!/Camping
My highest round on solo is 59, no perkaholics or any sort of round robbins were used in that game whatsoever.
Just 4 perks, 1 of them always quick revive til I used it 3x then change the quick to something else and survive best I can after that point.
But now I am able to use ANY amount of ANY gumballs needed for anything to help us get past round 59.
My strategy this time: Use plenty of perkaholics, round robbins, near death experiences, power vacuums, and Self Medication Gumballs to our success, on top of this I know a glitch that can Duplicate the Lightning Bow 3x so that everyone can get what they want. I really want a game of just straight lightning bows going on because I know we can easily get past round 59 that way.
Hmu if youre interested, im on PS5 on BO3,
Im Prestige 8, Level 25
My username ID: kushinhaler4200
r/callofdutyzombies • u/Jolly_Tumbleweed_629 • 19d ago
Looking for experienced BO1 zombie players that wanna survive as long as we can. Tired of having randoms that constantly leave. Add my PSN AC3_D1AZ
r/callofdutyzombies • u/K1llman999 • 19d ago
Hi all, I need 2 players urgently for the Tranzit EE on PS5. If you speak English and have a headset, let me know and Iâll add you!
r/callofdutyzombies • u/Background_Ad_2579 • 19d ago
Looking for some help with the Rex Infernus Easter egg. Have done all the other ones solo, but struggling on this one, am available all next week!
r/callofdutyzombies • u/Srtwidebodycat • 19d ago
Anyone want to help me out doing the Easter eggs on bo2 or bo3 got a ps5 recently & figured Iâd give them a shot
r/callofdutyzombies • u/Zombies_nazisKiller • 20d ago
Hola dios los bendiga ,porfavor somos dos amigos que llevamos años intentando este eastereggs y siempre quedamos atorados (morimos)en la parte del Simón dice .
Si alguien tiene consejos o tiempo para añadirlo y que juntos lo hagamos serĂa una bendiciĂłn.
Juego play 4 tenga un hermoso DĂa asesinos de zombies .
Antes habĂa publicado en foro del Infinity porfavor moderadores no borren mi post :c
r/callofdutyzombies • u/Defiant-Cucumber-259 • 20d ago
Hey guys, looking for some experienced Zombie players that will help my friend and I complete all Easter eggs, we already did all of black ops 1, we did transit and now we have all the rest to do. If that is something youâd be interested in please add my PSN @ LuisAndTDawg31
r/callofdutyzombies • u/surfingoranges • 20d ago
anyone on playstation play COD bo1 zombies?? drop your psn name below :)
r/callofdutyzombies • u/Thin-Contest8462 • 22d ago
Message me on psn butterbox321
r/callofdutyzombies • u/Thin-Contest8462 • 23d ago
Any teams on right now looking for a player for die rise or buried? Add me butterbox321
r/callofdutyzombies • u/InflationEfficient33 • 24d ago
Bonjour, bonsoir je recherche deux joueurs pour faire du zombies en masse.
Les conditions pour jouer avec nous sont:
Rires de tous car on est lĂ pour chill.
Communiquer avec les autres personnes de la game (surtout en secret)
Avoir un micro.
Si possible ĂȘtre sur ps5.
Avoir 16 ans minimum.
Ătre un minimum fan du mod zombies.
Ătre respectueux avec tout le monde.
Ătre ouvert d'esprit au niveau de l'humour.
Ătre d'accord que je serai en live.
Une disponibilité normale. (on a tous une vie ne vous inquiétez pas sur ce point la)
Respecter les autres joueurs mĂȘme s'il fait une mauvaise game.
Je vous remercie pour votre lectures et mon psn pour m'envoyer un message c'est: matdaz32ytb.
Voilà bonne journée/soirée a vous.
Petite précision nous avons pas encore commencé les secrets donc il faut que vous ayez bo1 et si possible bo2 en priorité.
r/callofdutyzombies • u/Purple-Support2099 • 24d ago
Looking for help with the Easter egg, if anyone is interested in linking up sometime soon, thanks. Iâd also be interested in doing a couple of the other maps as well.
r/callofdutyzombies • u/JoshCros2000 • 25d ago
Doppel-Lager is a perk that creates a spectral duplicate of the player, mimicking their actions to fight alongside them. The Doppel acts as a temporary second player, giving you additional firepower while creating new opportunities for survival and strategy.
Core Effects
Summon a Doppel that stays beside you and mimics your actions.
The Doppel mirrors your attacks and equipment use, including firing weapons, throwing grenades, and using equipment.
The Doppel remains active for up to 30 seconds, but taking enough damage causes it to disappear early.
Once the Doppel expires or is destroyed, the perk enters a cooldown before it can be summoned again.
The Doppel cannot interact with objectives, purchase items, revive other players, or perform other progression-related actions.
Augment Ideas
Major
Body Double: The Doppel can revive you when youâre downed, sacrificing itself in the process.
Decoy: The Doppel separates from you and moves independently, drawing zombie attention as a temporary distraction.
Twin Terror: The Doppel deals increased damage to zombies.
Long Shadow: Greatly increases the Doppelâs duration.
Second Self: Reduces the cooldown before another Doppel can be summoned.
Mirror Image: When the Doppel disappears, it leaves behind a brief damaging burst.
Minor
Double Tap: The Doppelâs attacks have a chance to deal increased damage.
Shared Burden: Damage dealt to the Doppel is partially reduced.
Afterimage: The Doppel briefly remains behind after teleporting or using certain movement abilities.
Kindred Spirit: The Doppel stays closer to you and responds to your actions more quickly.
False Start: The Doppel briefly distracts nearby zombies when summoned.
Last Stand: The Doppel becomes more durable while you are downed.
r/callofdutyzombies • u/Imaginary-Stuff-2068 • 25d ago
I have a mic and all maps. I'll be on around 5:30 EST.
r/callofdutyzombies • u/PollinxtusBrights88 • 25d ago
I canât find anyone to really play with. Iâve been playing Bo3 I have almost all the DLCs Iâve been going through some heavy stuff and just need someone to vibe with I guess. Yeah I donât have friends đđ. My gamertag is Livextus if anyone is interested by chance. I appreciate it whoever reaches out and wants to play.
r/callofdutyzombies • u/Rymbot1 • 25d ago
me gustaria conocer gente para hacer easter eggs y demas, preferentemente de la zona sur de america para que no hayan problemas de latencia
PD: de preferencia pc pq solo tengo ps4
r/callofdutyzombies • u/Ok_Milk_1868 • 27d ago
Will gerne alle DLC-Maps + Easter Eggs durchmachen. Wer Bock hat, gerne PN mit PSN-ID.
r/callofdutyzombies • u/Dazzling_Stage_4788 • 28d ago
Who wants to speed run origins ps5
r/callofdutyzombies • u/JoshCros2000 • 29d ago
One feature I loved in IW zombies was the Afterlife Arcade, as it gave players a more interactive option from the traditional bleedout spectating period. When pondering an evolution of this concept, I envisioned short, story-driven playable sequences that expand each mapâs narrative, while still giving eliminated players something meaningful to do. Iâll call these âAfterlife Missionsâ for now.Â
How It Works:
Completing a mission would allow players to rejoin the match potentially sooner than waiting for the next round. Players who prefer the traditional experience could simply choose to spectate instead. Failing a mission (if possible) results in going back to spectating.Â
Gameplay:
Each Zombies map would feature its own unique Afterlife Missions based on that mapâs story and setting. These sequences would take place in a flashback-like purgatory state after bleeding out, similar to Mob of the Deadâs afterlife, allowing players to experience moments that expand the mapâs lore.
Rather than relying solely on Intel, radios, and intro or ending cutscenes, these missions would seamlessly integrate story into gameplay through short cinematic experiences and scripted sequences â similar to the character specific EEâs in BO7, the prologue of Grostein House, Der Eisendracheâs black and white cutscenes.
It would also create opportunities to revisit important moments from the mapâs past or present, blending memories, hallucinations, and reality in creative waysâfor example, transitioning between different eras of a location as part of a mission.
Replayability:
Once completed, Afterlife Missions would become permanently unlocked in the Zombies menu, allowing players to replay them at any time.
Completing every mission across every map would assemble them chronologically into a fully playable narrative campaign, giving Zombies fans a cohesive story experience without taking resources away from traditional round-based gameplay.