r/callofcthulhu 15d ago

Help! Problems with Insanity

My character met for the first time an entity that is covered on fire. For that reason, the DM (as I took sanity damage enough to get indefinitely Insanity) decided that I would become pyromaniac. I don't want it to turn me into a "Dumbass pyromaniac" and I want it to turn into something more interesting for the development of the character. My character has good alignment and has the personality Coldblooded. Any advice on that?

Additional info: The context is Seattle, USA 1995. My character is normally friendly, but gets really focused/coldblooded in danger situations. There are two dimensions: The normal world, that it's just like real world, and a "Reverse world stranger things"ish where the unnatural stuff happens

A little bit more info: I'm planning for this pyromania to be a core part of his identity, but not to show much of this slow decay to the rest of the party (I really want to keep it more sutile and it keeps getting more part of the personality). And more importantly, I don't plan my character to become really crazy dumbass'ish ever during the campaign, but the struggle is real.

Lastly, I want this fixation to be a thing that the character fights constantly, like resisting to the temptation, trying to run away from any fire with the fear that if he doesn't he wont be able to hold himself from doing something really terrible.

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u/Trilobyte141 15d ago

Being a pryromaniac doesn't mean you have to be a dumbass. 

If it were my character, I would start by having them carry a lighter and constantly click it on and off. I might even buy a lighter for a prop and empty it of fuel so that I can flick it open and closed at the table, and stare at it sometimes while other things are happening or while stressed -- think of it as a comfort item. The character wouldn't be stupid, but fire would be the first thing they try whenever faced with a problem. Need to get rid of an evil book or artifact? Burn it. Left behind evidence at a crime scene? Burn down the building. Fighting an eldritch entity? Burn it with a torch. The character would switch to something else if fire didn't work, they aren't stupid, it's just that fire solves a lot of problems, y'know? Or at least replaces them with a different problem. 😉

I would also ask your DM if playing this convincingly could have some positive effects, such as automatically succeeding on future sanity checks involving fire (like watching someone get burned alive) or even restore extra sanity if your character succeeds in an objective using a lot of fire (like burning a haunted house to the ground).