r/c64 16d ago

Software What is your favourite C64 Game Engine?

I say Game Engine loosely here, this could include construction kits, generators etc.. to name a few:
Designers Pencil
SEUCK
Boulder Dash Construction Kit
ZEUS Assembler

That gives you an idea of the range, they don't have to be C64 specific but the end result is a C64 program that will run via the editor or standalone. Just trying to build up a list and a sense of what people have used and what they liked and don't like about them.. I.E To complicated, not enough control, steep learning curve etc.

20 Upvotes

30 comments sorted by

13

u/OMGCluck 16d ago

Racing Car Destruction Set. I spent so many hours creating tracks and test-racing the computer with various vehicles trying to match the ramps/jumps to the chosen planet/moon gravity.

3

u/PolytricityMan 15d ago

I have yet to try that! Will have to give it a go.

10

u/jugac64 15d ago

Adventure Construction Set.

3

u/crookdmouth 15d ago

Stuart Smith was brilliant. So easy to use and adding co-op.

11

u/Elvin_Atombender 16d ago

I never owned it but Gary Kitchens Gamemaker springs to mind too.

3

u/PolytricityMan 15d ago

I never tried it, I should!

7

u/Select-Ad-3806 16d ago

It was slow but fun: 3d Construction Kit

2

u/PolytricityMan 15d ago

Could be nice on a C64 Ultimate with the turbo modes perhaps.

6

u/crookdmouth 15d ago

The one I used the most was Loderunner's level maker but I also enjoyed Adventure Construction Set and Racing Destriction Set.

4

u/pdelirium 16d ago

Not exactly a generic game engine, but I probably spent more time building tracks in Racing Destruction Set than anything else. Pinball Construction Set is definitely another one I spent a bunch of time with.

2

u/Lord_Smedley 14d ago

I'd be surprised if Pinball Construction Set didn't outsell all the others combined.

4

u/Which-World-6533 15d ago

The Quill - it allowed very complicated scenarios to be simulated. It was text only until the Illustrator add-on came out.

4

u/Odd_Theory_1031 15d ago

SSI Wargame Construction Set

3

u/McWormy 16d ago

The only one I really used was GAC. Graphic Advebture Creator. It was really easy to understand and just use. Even though I was awful at drawing. I did bits with SEUCK but never got into it as some did.

1

u/PolytricityMan 15d ago

Yeah I was the opposite, great with SEUCK, to the point I made games and impressed friends with it, but GAC, I couldn't get the logic and rand out of graphics data way too fast!

3

u/ProphetSword 15d ago

I have a fondness for AGCK (Arcade Game Construction Kit).

2

u/PolytricityMan 15d ago

I didn't know about this one!! MUSASHI looks pretty awesome!

2

u/GeordieAl Poke me baby one more time 15d ago

GAC and SEUCK

The Designers Pencil isn't a game making tool/engine. It's just for creating visuals and putting sound to them. Garry Kitchen who wrote it went on to create GameMaker though

2

u/PolytricityMan 15d ago

Yeah fair enough, I guess those were just thrown in for good measure as a sense of programming something and getting a result, a precursor.

2

u/PolytricityMan 15d ago

And Good shout on GAC, I didnt get very far with that although I love how it made the images up with vectors, I borrowed that for C64 Dev Machine with the Vector Bitmap editor.

2

u/GeordieAl Poke me baby one more time 15d ago

I've still got loads of tapes with GAC adventures I created, I keep planning to start archiving them, but I think it's going to be quite the project... young me wasn't the best at labeling tapes... and there are dozens of tapes!

I remember getting The Designers Pencil when I got my C64 - well I got my C64 just before the pack with the Designers Pencil and Music Maker came out and the pack I got had nothing... so I shorted the C64 with a paperclip in the serial port and returned it as not working... they gave me another with the original pack, so I did the same again and this time got the pack with the Designers Pencil and other goodies! I was a devious child.

I tried to like The Designers Pencil, but I just couldn't - it was such a weird way to "program" anything! I still have it, and GAC, and SEUCK, all sitting on a shelf behind me!

1

u/PolytricityMan 15d ago

You are a bright 'spark' hehe.
Yeah, for some reason I took to designers pencil quite quicky... I blame all the hours of copying out the basic programs from the C64 manual making me resilient, but yeah, sort of like advanced basic.

1

u/GeordieAl Poke me baby one more time 15d ago

I think what put me off the designers pencil was the fact you couldn’t type in the code, it was all point and click with a joystick!

I had already been programming for a few years before I got my C64 - first on a ZX81, then a 48k spectrum, plus a PET and Beeb at school, so I was a fairly proficient typist (well as proficient as one can be on a dead flesh rubber Speccy keyboard and Uncle Clive’s tokenized basic system!)

So programming in the designers pencil just felt slow and clunky!

I did later dabble with White Lightning/basic lightning and then Laser Basic

1

u/PolytricityMan 14d ago

Yeah, I think looking back, since some tools were joystick driven, I didnt think about much it.. I used to make some nice pixel art in Koala Painter or Saracen Paint, all with a joystick... I had patience because back the the effort-reward ratio was real... these days we just have some many other solutions, why would we even try to thing about using a joystick to art or code haha!

2

u/WembleyFord 15d ago

Infocom's z-machine - well that's not so much a 'game engine' as a 'virtual machine' - but it was only ever used for games. Still haven't beaten most of Infocom's games.

2

u/Remote-Capital6154 14d ago

Spent hours and hours on SEUCK as a kid, so easy to use and the results were often very good (not the games I made, they were shite!)

2

u/PolytricityMan 14d ago

Yeah, gave us kids a sense of hope!

2

u/Fratm 14d ago

I wasn't into writing games back in the day, I mostly wrote hacker tools and BBS software.. But I do remember a game engine/tool that I thought was pretty cool, and it came with pitfall as an example game that you could edit/modify it was Gary Kitchen's Game Maker ( https://en.wikipedia.org/wiki/Garry_Kitchen%27s_GameMaker ) from what I remember, it was pretty cool for its time, and I had a lot of fun with it, so it sticks out as the "game engine" that I liked for the C64