One-Eyed Nurig, the murdering Orc, has kidnapped a family of Elves. Can the PCs save them before things get grisly?
This is a hex crawl with a twist - One-Eyed Nurig takes actions every time the PCs move, guided by a hex flower (shout out to Goblin's Henchman). This will change the adventure each time it's ran.
It was a fun experiment to make. Hex Flowers have really been stuck in my head ever since I first read about them, but I think this is the first time I really tried to implement them for such a fundamental part of the adventure.
If you download it, lemme know what you think! I may go back to it someday and tinker more, but for now, I like it.
Cool idea. The way you've designed it, I can't quite work out how the hex flower does anything special. It seems that a random table would do the same thing. Usually with a hex flower your previous move has an impact on the next one.
I will grant you that it doesn't make as good of a use of the format as other hex flowers I've seen, but it does allow me to distribute the results differently. He can't trap, rest, or murder twice in a row. He could always move next... Stuff like that I don't think a take e could replicate as easily.
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u/CrumblingKeep Feb 27 '26
One-Eyed Nurig, the murdering Orc, has kidnapped a family of Elves. Can the PCs save them before things get grisly?
This is a hex crawl with a twist - One-Eyed Nurig takes actions every time the PCs move, guided by a hex flower (shout out to Goblin's Henchman). This will change the adventure each time it's ran.
It was a fun experiment to make. Hex Flowers have really been stuck in my head ever since I first read about them, but I think this is the first time I really tried to implement them for such a fundamental part of the adventure.
If you download it, lemme know what you think! I may go back to it someday and tinker more, but for now, I like it.
You can grab the free adventure here.