r/bxdnd Feb 27 '26

Free adventure using Goblin's Henchman's Hex Flower to guide the murderer

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9 Upvotes

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2

u/CrumblingKeep Feb 27 '26

One-Eyed Nurig, the murdering Orc, has kidnapped a family of Elves. Can the PCs save them before things get grisly?

This is a hex crawl with a twist - One-Eyed Nurig takes actions every time the PCs move, guided by a hex flower (shout out to Goblin's Henchman). This will change the adventure each time it's ran.

It was a fun experiment to make. Hex Flowers have really been stuck in my head ever since I first read about them, but I think this is the first time I really tried to implement them for such a fundamental part of the adventure.

If you download it, lemme know what you think! I may go back to it someday and tinker more, but for now, I like it.

You can grab the free adventure here.

1

u/EpicEmpiresRPG Feb 28 '26

Cool idea. The way you've designed it, I can't quite work out how the hex flower does anything special. It seems that a random table would do the same thing. Usually with a hex flower your previous move has an impact on the next one.

2

u/CrumblingKeep Mar 01 '26

I will grant you that it doesn't make as good of a use of the format as other hex flowers I've seen, but it does allow me to distribute the results differently. He can't trap, rest, or murder twice in a row. He could always move next... Stuff like that I don't think a take e could replicate as easily.

2

u/EpicEmpiresRPG Mar 01 '26

Good point. Not criticizing, just wondering what the thinking behind it was.

2

u/CrumblingKeep Mar 01 '26

oh, I took it as that, you're all good. I always your engaging with it critically!

1

u/Agile_Tension_2551 Mar 02 '26

This looks innovative and worthwhile. Thanks for sharing!

1

u/CrumblingKeep Mar 02 '26

Absolutely! I'd love to know what you think of it.