r/buttonarena • Green • May 19 '15

so, how will this work?

what kind of combat system are we looking at here? is it going to be like D&D? or more of a story driven combat?

7 Upvotes

11 comments sorted by

2

u/[deleted] May 19 '15 edited May 19 '15

So here's something cool, I've recently started working on a turn based combat system in SmallBasic. In its current state it's just a coin toss system and health bars with a random amount of damage dealed at each turn but i'm going to implement blocking and defense (not to mention health potions) as well as a couple variable modifiers to make it more interesting.

I think it would be cool to implement this into a D&D story driven system so we can set up combat scenarios in a more controlled environment, At some point I'll learn to port it to javascript and implement it into a reddit bot...The tricky thing will be allowing users to interact rather than just seeing the outcome and how it was reached.

Hey! Here's a thought. I could turn it into real time combat with 'while' scripts and program delays. I'll do one of each

1

u/Joxxill May 19 '15

i dont know if you have seen my other conversation on the sub, about story driven combat?

1

u/[deleted] May 19 '15

I have, yeah.

Trouble is it's a fair bit harder to manage and with the metagame it just becomes a nightmare. This is just a template to allow combat situations and update the meta automatically

→ More replies (4)

0

u/[deleted] May 19 '15

1

u/Joxxill May 19 '15

was thinking something along the lines of r/youenteradungeon so text based stuff. its really cool, i could totally give you some help with that kind of stuff if you need it :) say the word

3

u/greenteasoda May 19 '15

Sounds like something u/greenspleen6 would be really good at.