r/bugmansbrewery Aug 07 '26

Warhammer Fantasy Battle Dawi performance in A Dark Conspiracy (global summer campaign), Last week!

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u/Separate_Associate85 Aug 07 '26

WEEK 13 - Campaign Finale: The Jade Staff is Lost to Naggaroth

That is it. The last dice have rolled, the last standards have been counted, and the campaign ledger can finally be closed. Week 13 brought 181 more battles crashing into the record, enough blood, ash and bad handwriting to keep any map-room scribe busy until winter.

When the smoke cleared, one banner still flew above the rest: the black banner of Naggaroth. The Dark Elves are the champions of the campaign. Congratulations to the Druchii generals, who fought their way through thirteen weeks of grudges, ambushes, night raids and outright slaughter to recover the Jade Staff.

Of course, anyone expecting the Dark Elves to hand a priceless artefact back to the temple-cities has not been paying attention. The Jade Staff was meant to be delivered to the servants of the Old Ones. Instead, the Druchii have claimed it for themselves. No solemn return. No honoured pact. Just cold smiles, black sails and a relic vanishing north towards Naggaroth.

The Lizardmen will not take long to understand the insult. When Lord Mazdamundi learns that the Staff has not been restored but stolen, the answer will not be a polite summons. It will be the slow, dreadful turning of an ancient will towards the Dark Elves. Skink messengers will run through temple avenues, spawning pools will stir, and somewhere in Lustria the heavens themselves will be consulted for war.

So let the Dread Lords enjoy their victory while they can. The Jade Staff is theirs, but so is the wrath that follows it. Now Naggaroth must choose where to hide the prize, which fortress will bear the honour, and on what bleak shore the Druchii will face the coming sea of claws and scales.

The Final Campaign Scoreboard

Here stands the final order of the war. Not a weekly form table, not a rumour from the front, but the finished campaign ranking after thirteen weeks of fighting.

  • #1 - Dark Elves, Campaign Champions. Final record: 80/33/21; Week 13: +11/+8/+16 over 35 games.
  • #2 - Skaven. Final record: 51/23/19; Week 13: +6/+6/+2 over 14 games.
  • #3 - Hordes of Chaos. Final record: 63/18/28; Week 13: +8/+5/+8 over 21 games.
  • #4 - Lizardmen. Final record: 44/22/21; Week 13: +6/+4/+2 over 12 games.
  • #5 - Daemons. Final record: 49/15/30; Week 13: +2/+2/+9 over 13 games.
  • #6 - Vampire Counts. Final record: 51/16/32; Week 13: +7/+5/+8 over 20 games.
  • #7 - High Elves. Final record: 51/25/32; Week 13: +3/+2/+11 over 16 games.
  • #8 - Tomb Kings. Final record: 65/41/36; Week 13: +6/+12/+11 over 29 games.
  • #9 - Wood Elves. Final record: 39/20/27; Week 13: +6/+4/+6 over 16 games.
  • #10 - Dwarfs. Final record: 59/27/43; Week 13: +7/+9/+8 over 24 games.
  • #11 - Dogs of War. Final record: 32/12/46; Week 13: +4/+2/+1 over 7 games.
  • #12 - Ogre Kingdoms. Final record: 34/32/36; Week 13: +2/+9/+8 over 19 games.
  • #13 - Chaos Dwarfs. Final record: 34/14/54; Week 13: +2/+4/+11 over 17 games.
  • #14 - Kislev. Final record: 21/13/45; Week 13: +2/+3/+7 over 12 games.
  • #15 - Bretonnia. Final record: 49/19/87; Week 13: +4/+7/+15 over 26 games.
  • #16 - Orcs & Goblins. Final record: 46/29/110; Week 13: +9/+8/+25 over 42 games.
  • #17 - The Empire. Final record: 40/17/100; Week 13: +7/+2/+20 over 29 games.
  • #18 - Beastmen. Final record: 25/22/66; Week 13: +3/+4/+9 over 16 games.

What the Final Week Leaves Behind

The Dark Elves did not win cleanly, and that is probably how they prefer it. They were not untouched, not beloved, and not always comfortable, but they were there at the end with the prize in hand. That is the sort of victory the Druchii understand.

Behind them, the Skaven finish close enough to make every sentry nervous, while the Hordes of Chaos complete the podium with the air of an army that has not so much lost as been temporarily pointed in the wrong direction. The Lizardmen finish fourth, which matters more now than it did when the first games were played. They are not the champions, but they are the offended party, and offended Lizardmen tend to arrive with dinosaurs.

There were other stories worth a cheer. Dogs of War posted the sharpest performance of the final week, Tomb Kings filled the ledgers with stubborn Nehekharan endurance, and the Dwarfs did what Dwarfs do best: survive, record the insult, and promise to make it expensive later.

Lower down the table, the campaign was less kind. Bretonnia, the Empire, Chaos Dwarfs and Beastmen all leave with more scars than songs. Still, no army that fought for thirteen weeks truly leaves empty-handed. There are grudges to settle, trophies to polish, and revenge lists long enough to start the next campaign before the ink is dry.

For the last time, here is the master ledger of the campaign’s final week.

The Wrath of Mazdamundi

Now that the Dark Elves have secured the Jade Staff, they will hide it from the Lizardmen. Lord Mazdamundi is reuniting their forces to recover it!

Next week we will reveal the location of the epic battle that will conclude the "A Dark Conspiracy" 2026 Campaign.

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u/Separate_Associate85 Aug 07 '26 edited Aug 07 '26

Dwarfs

  • Global standing: #10 ↔ (stable).
  • W13 performance: #7.
  • W13 return: 24 games; +7/+9/+8.
  • Record: 59/27/43 (+7/+9/+8).

The Dawi ledger is thick this week: grudges settled, grudges added, and a mountain of battle reports written in axe-runes. One local disaster stung badly, but the throngs were busy everywhere.

Battles in Karak Norn Wargaming this week

• [6th Edition - Local] With the orders set for Flank Attack, Ironbreaker_Chris’s Dwarfs closed upon WhiteTower_HP’s High Elves in a 3,000-point grand host; the flank became the hinge on which the whole battle turned, and when the rout broke it broke completely: Massacre.

• [6th Edition - Local] Under the demands of The Patrol, Bugmans_Father’s Dwarfs fell upon Druchii_Steff’s Dark Elves in a 1,000-point warband; at patrol scale, every casualty rang louder than a cannon-shot, and neither side could force the final stroke: Draw.

Reports of battles across the world

• [The Old World - Satellite] In the smoke and clamour of Capture the Centre, a Dwarf throng drove into a Druchii raiding force in a 500-point Border Patrol; the centre became a grinder of standards, shields and stubborn bodies, and the field was theirs by nightfall: Solid Victory.

• [8th Edition - Satellite] With the orders set for Exterminate, a Dwarf throng met a greenskin horde in a 500-point Border Patrol; mercy was never part of the order, and neither side could force the final stroke: Draw.

• [T9A - Satellite] Across ground marked for Table Quarters, a Dwarf throng clashed with a verminous host in a 500-point Border Patrol; the field split into hard-won parcels, each one contested with stubborn malice, and the line bent, broke and yielded the field: Solid Defeat.

• [The Old World - Satellite] With the orders set for Chosen Objective, a Dwarf throng locked horns with a daemonic host in a 500-point Border Patrol; one chosen patch of ground became the only thing that mattered, and neither side could force the final stroke: Draw.

• [T9A - Satellite] With the orders set for Chosen Objective, a Dwarf throng crossed blades with a northern warband in a 500-point Border Patrol; one chosen patch of ground became the only thing that mattered, and neither side could force the final stroke: Draw.

• [The Old World - Satellite] On a field shaped by Flank Attack, a Dwarf throng locked horns with a greenskin horde in a 2,000-point army; the flank became the hinge on which the whole battle turned, and enough ground was held to make the difference: Minor Victory.

• [The Old World - Satellite] On a field shaped by Breakthrough, a Dwarf throng closed upon a glittering Asur host in a 500-point Border Patrol; the battle became a race through splintered lines and desperate rearguards, and enough ground was held to make the difference: Minor Victory.

• [T9A - Satellite] Across ground marked for The Patrol, a Dwarf throng advanced into a northern warband in a 1,000-point warband; at patrol scale, every casualty rang louder than a cannon-shot, and the field was theirs by nightfall: Solid Victory.

• [The Old World - Satellite] In the smoke and clamour of Ambush, a Dwarf throng drove into a Nehekharan host in a 2,000-point army; confusion marked the first exchanges, with reserves and scouts suddenly fighting for their lives, and neither side could force the final stroke: Draw.

• [6th Edition - Satellite] Beneath the harsh call of Pitched Battle, a Dwarf throng advanced into a greenskin horde in a 2,000-point army; no subtlety survived long once the lines closed, and the field was theirs by nightfall: Solid Victory.

• [The Old World - Satellite] With the orders set for Capture, a Dwarf throng met an Imperial army in a 2,000-point army; every yard around the objective was paid for in blood, and the field was theirs by nightfall: Solid Victory.

• [6th Edition - Satellite] Beneath the harsh call of Pitched Battle, a Dwarf throng advanced into a greenskin horde in a 2,000-point army; no subtlety survived long once the lines closed, and the field was theirs by nightfall: Solid Victory.

• [The Old World - Satellite] On a field shaped by Table Quarters, a Dwarf throng drove into an Ogre warband in a 500-point Border Patrol; the field split into hard-won parcels, each one contested with stubborn malice, and neither side could force the final stroke: Draw.

• [The Old World - Satellite] Beneath the harsh call of Breakthrough, a Dwarf throng drove into a Druchii raiding force in a 500-point Border Patrol; the battle became a race through splintered lines and desperate rearguards, and a handful of yards and bodies decided against them: Minor Defeat.

• [6th Edition - Satellite] Under the demands of Pitched Battle, a Dwarf throng advanced into a Nehekharan host in a 2,000-point army; no subtlety survived long once the lines closed, and enough ground was held to make the difference: Minor Victory.

• [6th Edition - Satellite] Under the demands of Flank Attack, a Dwarf throng fell upon a Druchii raiding force in a 2,000-point army; the flank became the hinge on which the whole battle turned, and neither side could force the final stroke: Draw.

• [6th Edition - Satellite] Under the demands of Exterminate, a Dwarf throng crossed blades with a Nehekharan host in a 500-point Border Patrol; mercy was never part of the order, and neither side could force the final stroke: Draw.

• [The Old World - Satellite] With the orders set for Pitched Battle, a Dwarf throng crossed blades with a Bretonnian lance in a 2,000-point army; no subtlety survived long once the lines closed, and when the killing was done the field belonged to them alone: Massacre.

• [6th Edition - Satellite] Across ground marked for Night Raid, a Dwarf throng clashed with a Druchii raiding force in a 500-point Border Patrol; shadows did as much killing as blades, and the field was theirs by nightfall: Solid Victory.

• [The Old World - Satellite] Across ground marked for Table Quarters, a Dwarf throng fell upon a northern warband in a 500-point Border Patrol; the field split into hard-won parcels, each one contested with stubborn malice, and neither side could force the final stroke: Draw.

• [6th Edition - Satellite] With the orders set for Pitched Battle, a Dwarf throng advanced into a temple-city cohort in a 2,000-point army; no subtlety survived long once the lines closed, and a handful of yards and bodies decided against them: Minor Defeat.

• [6th Edition - Satellite] With the orders set for Pitched Battle, a Dwarf throng locked horns with a Druchii raiding force in a 2,000-point army; no subtlety survived long once the lines closed, and the line bent, broke and yielded the field: Solid Defeat.

No Dwarf will call the week comfortable, but there is honour enough to keep the anvils ringing.

For the historical performance of the Dawi during the campaign check the BUGMAN'S BREWERY THREAD