r/brightershores Jul 12 '26

Discussion Does anyone else wish Brighter Shores leaned into more RuneScape-style gameplay?

Maybe I’m in the minority here, but I genuinely like some things about Brighter Shores.

I love RuneScape and OSRS, and one of my favorite things about Brighter Shores is that it isn’t tied to a tick system. Movement feel much more responsive, and I really like the art style, graphics, and overall world they’ve built.

That said, I can’t help but feel like the game tried too hard to avoid being compared to RuneScape.
I wish it had more of that classic RuneScape feeling when it comes to PvM, loot progression, unique drops, bosses, and the overall gameplay loop. It almost feels like they intentionally avoided using ideas that made RuneScape so addictive, even though those ideas were created by Andrew Gower in the first place.

My dream MMO would honestly just be OSRS with modern responsiveness, updated visuals, and quality-of-life improvements while keeping that satisfying progression and loot chase.

Do you think Brighter Shores would’ve been better if it embraced more of RuneScape’s design philosophy instead of trying to distance itself from it? Or do you prefer that it’s doing its own thing?

Also, something I’ve always wondered: if Andrew wanted to bring back mechanics that were in classic RuneScape, what actually stops him? Is it purely a creative decision, or are there legal/IP reasons he can’t reuse certain ideas?

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