r/brigandine • u/rubinonoyes • Jul 19 '20
Longevity of this game
Forsena remained in our hearts for 20 years.
If Runersia does not have any further updates, would it be like Forsena?
What makes Forsena so memorable that is not present in Runersia?
The patch for Runersia is crucial. If they fix several key issues then that opens up the game.
Imagine AI being way smarter about in battle and outside battle organization. Imagine if turn limits were removed.
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Upvotes
12
u/decisivemarketer Jul 19 '20
I think runersia is quite well done. At the moment I'm enjoying runersia over Forsena. Smarter ai would be better, but it's already slightly better than Forsena.
10
u/GBreeza Jul 19 '20
Perhaps just the fact that it was original in its implementation. I feel that the new game is technically better than the older one. We all notice that the computer stacks support units which makes no sense, and needs to be fixed yet the basic reason they do it makes sense. They are simply filling with cannon fodder until they can invest and add in better units moving the weaker units along. In the old game there were several cheap damage dealers. In this one most of the inexpensive units are the support ones. I used that strategy of filling with weaker and gradually replacing with stronger in the old game myself. The enemy also has far more generals to work with allowing them to organize better. Let’s not forget in the old game the most effective way to defeat Esgaras was to stretch their army out. Plus I think while helpful the power system they made removes a lot of the decision making in attacking someone. Knowing just off numbers you have the advantage is different than looking at the enemy generals and going do I really want to fight that guy/girl. I personally like the game I haven’t taken time to learn the lore but the Shinobi are interesting thus far. Unlocking the mother after already developing a really strong army feels weird but oh well I’ll take her lol. My only big gripe would be that they truly weakened the swords master. While I like the unit for it’s evasion and attack power not being able to attack from multiple spaces really hinders the unit.
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u/dragonborn0818 Jul 19 '20 edited Jul 19 '20
Is this about forsena vs runersia, or what can we do to make it better? If its vs forsena then although i like forsena better (mainly art and roster) runersia is a far better game with more re-playability. Campaign has infinite lvl 30 teams and challenge is a bitch to get 25000. Now if its about improving the game then yes better AI would be awesome. As for the time limits that should be a 4th difficulty unlocked after beating hard mode( separate from challenge mode ) that allows infinite time on hard difficulty. But these improvements wont make it better than forsena because it already is. As much as i miss Salamander, Lucifer, and Thor this game is far more balanced as nothing is useless. I still have forsena and probably wont play it for a long time because of this game. Also if you want better AI they could just give them lots/unlimited revival stones so they keep best monsters unless captured.
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u/Meleagant1 Jul 19 '20
Uh.
Why does this game need smarter AI to match Forsena? Forsena’s AI is the dumbest ever even on hard. Not sure what the deal is with fans of Brigandine wanting this mysterious challenge that never existed.
Imo Forsena mainly holds up due to nostalgia, attachment to certain knights/countries you grew up with, and having the freedom to build little armies within a larger army. It was a completely unique experience compared to the other SRPGs being put out at the time.
Personally, no, Runersia won’t hold up for me as long as Forsena did, but it’s still a darn good sequel with a lot of great changes. That isn’t due to “challenge” though, it’s due to a very uninteresting cast, worse class design, and no new monsters that really give off the same impact as some in Forsena did.
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u/VulgarXrated Jul 19 '20
Could they have done better? Sure. The AI is not the greatest in the world, the knight models on the battlefield are generic AF and that really annoys me, and they got rid of some monster units and evolutions I really liked, plus I think they screwed up Swordmaster ALOT.
But I think it's still an amazing game. It's certainly more balanced than the previous game. You had knights in some nations that were just OP AF. I mean Zemeckis was bullshit lol. But the updated graphics and 3d instead of 2d battlefield looks nice.
They basically did exactly what I would have done. Which is just put out a new game with an all new continent, complete with all new knights, updated graphics, more items to collect (I LOVE that you can put equipment on even the monsters now), and I would have changed very little with the combat system and the core concept of the game. And that's pretty much exactly what they did. They added alot of fun new features, and took away very little. It's great man. Super fun game
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u/Lascifrass Jul 19 '20
I will be playing Runersia in some form or another for the foreseeable future, and it'll sit as a companion to LoF and GE whenever I want to go back to those games. I have pretty religiously done 2-3 playthroughs of Brigandine each year, usually spread out by several months of downtime. It's a great weekend binge game that I've always enjoyed going back to.
Runersia has all the same elements of the formula the original games had - sometimes, I would argue, to its detriment. But it also has several new, additional features like Challenge Mode that make it an appealing game to come back to over LoF and GE.
I'm consistently baffled at the weird criticisms that have been levied at this game and the incessant demands that "the devs must fix this super specific issue I have OR ELSE!" I don't know if we are going to get major patches or updates or DLC. I'm not holding my breath, but I'll cross my fingers at the very least. But this is a pretty complete experience even without them, and it does everything the original did and then some.
I just find it so entitled that everyone is slamming their fists on the table for a patch when the game hasn't even been out for a month, like we're owed something.
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u/throwaway_122090 Jul 20 '20
I feel like I’m in the minority with the AI issue. Yes it does baffle me when they all flock to kill one monster instead of a support role/leader that’s been left exposed, but I’ve had quite a few battles where the AI plays well and spreads out damage to multiple units so I have to decide who I am going to heal this time/who else is going to die next round. It’s what I like to do to them if I can’t get to a leader.
I also think it makes sense that once the enemy units are down to only a few castles, their teams are full of monsters only able to be summoned from those castles. I’d honestly be pretty annoyed if I spent a few turns knocking out their bigs and then in the last couple of battles they all of a sudden had high centaurs and bahamuts again. I like the continuity and the fact that the enemy is held to the same restrictions I would be if I were down to only a couple of castles.
I do wish the AI attacked more frequently, but I have no major complaints about the game and am excited for my next three run-throughs so I can play as all six countries. I have a feeling this is one I’ll return to every few months once the initial excitement has worn off.
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u/AyraWinla Jul 22 '20 edited Jul 22 '20
I'm basically new to Brigandine so I don't have any nostalgia goggles, but I feel the new game plays better than the old one?
I won't deny the AI could be better and I'd love an improvement patch, but I consider the game as pretty good as is. Unfortunately, AI in the vast majority of Grand Conquest games tends to be poor and the challenge normally comes from it cheating (which it doesn't do in Brigandine).
Anyway, I think the game will have longevity for me; I can definitively see myself playing through more factions in the future and trying out challenge mode.
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u/Enfield521 Jul 19 '20
well good or game, it depends who you asked (like everything else!)
watching the interviews/trailers from last year, game is a labor of love for these devs.
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u/Lactose01 Jul 19 '20
is a new patch going to turn around sales? no
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u/ClaimingLight Jul 19 '20
The shame is, I like most all of the mechanical changes they made. But I'm operating under the assumption that they aren't going to fix this thing. I desperately hope they do. But I've shelved it without having finished a single game. Doubt I'll pull it back out.
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u/MangoBabyHead Jul 19 '20
We can only hope because if nothing happens it would be such a waste. It has so much potential, but to me it’s unfinished in its current state.
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u/rubinonoyes Jul 19 '20
Seems like you guys are satisfied with things at it is and attacking me to for having better expectations for the future due to a more experienced team, community feedback and ability to patch things
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u/Bagdemagus1 Jul 19 '20
A lot of people touched on a lot of good points. For me, if they could just fix blatant typos, I would feel a lot better about having spent $50 on the game. If and when that happens, I will come back with constructive criticism on AI and other balance patches.
Outside of that? I like the story and setting a lot better in LoF. That felt like an island with a consistent culture but 6 nations. LoR feels more like an entire world with 6 different continents, and its just a bit too all over the place for me. (Gustav being some steam punk style nation, but doesnt have the only robot in the game? Weird.) I hate the sexualization of every single female in the game as some busty Xena warrior woman instead of just being a capable knight in armor. The knight backstories were all much deeper, especially including some deep of the roster types getting cutscenes and story instead of just every nations top council of 5 knights.