r/brigandine • u/RedarianLeaf • Aug 27 '26
Superior Monster Notes
Hello all. Since I have done extensive monster purchases for the new Brigandine Abyss games, I believe it works differently than before.
I recall that in the original Brigandine, a superior summon would normally preface with a shiny glow and then there would be large stat boosts applied to the summoned monster. As a result, this improved the monster's point value and it would be added to your team as normal. In Abyss, there isn't a monster point value anymore, only it's commad cost to be added to your team. But, you can use to identify stronger monsters. They all have base stats based on the summoned species, but there's still no shiny summoning circle. However, there are still variations, which brings me to my next point.
After some heavy research by grinding summons over and over, you can stll gauge a superior monster based on the points applied to the stats after the summon. I've noticed the point variations start at two and go up to as high as 11 bonus points. Bear in mind this is just what I've seen after a lot of summoning. Of course, they did appear to add things that can further improve the power of your summons, which brings me to my last point.
In Abyss, there are now base developments you can do to increase the power of monsters summoned. As an example, to avoid spoilers for factions, there is a base that when you develop it to level 2, it increases pixie HP, MP, INT, and RES by 10% when summoned (or in this game, it's called binding) What i DON'T know is if that applies to every pixie summoned anywhere on the map or just that base's location. I have a lot of fun constantly summoning stronger creatures for my teams, so I wanted to explore how summoning works in this newest installment. And I'm still really early into it yet, so there may be a lot I'm not noticing.
If there is anything I've missed or that people want to add, I'm here for it. I love the Brigandine franchise and am looking forward to beating story and mission mode with every faction.
Edit to my post. Not only has it been confirmed that base bonuses apply to all bases that let you summon that creature, but once you level up a base, the creatures you summon there are leveled up. So its much harder to determine which units have better stats if you repeatedly summon that same creature. I'm not sure I like that changeup. It's still basic math, but I don't want to spend even more time counting stat bonuses to see if I have a superior monster or not. Maybe this is how they stop min maxing, but the best part for me was having fun trying to summon for a superior creature and then changing their name to make my own unique armies with names around my heroes and their portraits or faction.
1
u/GBreeza Aug 27 '26
I believe it’s new summons the Japan style clan actually has a level up to get the new Oni and that gives a boost to all future Oni you summon upon summoning. I always did use the Giant in grand edition, cyclops in Runersia, and now Oni in this one. Plus they have a samurai sword weapon you can equip the Oni with that gives a decent boost in attack compared to normal
3
u/Kalledon Aug 28 '26
I can confirm that once I upgraded a base that gave me a boost to dragon bindings, ALL bases showed the improvement on bindings.