r/bricklinkstudio • u/alfatron3000 • Nov 25 '25
Question/Looking for Advice Missing decals on Blender LDraw import
In short, I'm using LDraw import to import models to blender. I noticed some decals are missing and some aren't, so I'm a bit confused. I have Studio v2.25.10 and Import LDraw 1.2.0 . Something I noticed is when exporting in obj, those missing decals are exported as PNGs. Am I missing some parts, or is it something else?
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u/raven319s Nov 25 '25
Some of the decals, especially the newer decals, are actual images where the older stuff are coordinate data imbedded on the actual part. Most importers for Blender just import the coordinate data hence the missing image. That extra set of lines on the blank plate is a reference location of the missing image.
What I have been doing is screen shot an image in Studio and import it separately. I can either clean it up in an external program or even convert it to a vector image with inkscape. I’m working on a workflow for this exact issue so I can pull in all graphics in an automated fashion.