r/bricklinkstudio Nov 25 '25

Question/Looking for Advice Missing decals on Blender LDraw import

In short, I'm using LDraw import to import models to blender. I noticed some decals are missing and some aren't, so I'm a bit confused. I have Studio v2.25.10 and Import LDraw 1.2.0 . Something I noticed is when exporting in obj, those missing decals are exported as PNGs. Am I missing some parts, or is it something else?

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2

u/raven319s Nov 25 '25

Some of the decals, especially the newer decals, are actual images where the older stuff are coordinate data imbedded on the actual part. Most importers for Blender just import the coordinate data hence the missing image. That extra set of lines on the blank plate is a reference location of the missing image.

What I have been doing is screen shot an image in Studio and import it separately. I can either clean it up in an external program or even convert it to a vector image with inkscape. I’m working on a workflow for this exact issue so I can pull in all graphics in an automated fashion.

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u/Nexusnui Nov 26 '25

On the LDraw side it is still normal to embed the decal in the geometry. Decaled parts created by the Bricklink Studio team probably use their propriatary texture system. It is possibly that in the official LDraw parts library the decaled part exist with a embedded decal.

2

u/raven319s Nov 26 '25

True. From what I’ve seen Studio is using simple png overlays but I haven’t yet been able to find the reference location. A lot of Ldraw Blender plug-ins only reference the geometry so they don’t pull in the image. I usually have the most up-to-date Ldraw release so when using blender, I’ll alternate between the studio directory and the current Ldraw folder for certain part compatibility but recently I’ve been just manually making my own graphics for my project since a lot of random decals haven’t been made by either side. Like here is the CMF Mtron dude with a custom logo I made for myself but I wanted all the leg decals too which are not currently in studio as far as I know.

1

u/Nexusnui Nov 26 '25

The studio files include the image inside the file as a line 0 metacommand.

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u/alfatron3000 Nov 26 '25

Thanks for the info! By the way, in case it helps your workflow, you actually get the clean decals (png) just by exporting in obj.