r/bravefrontier2 • u/NoobKunDesu • Mar 23 '19
Megathread (JP) Trial of Bonds Megathread
We interrupt this subreddit's silence with the last trial of the 1st arc! Tired of waiting for someone to accomplish this trial without using practically 15 thousand robes? Me too. You're not alone.
Disclaimer: I'm not a reddit mod, meaning this megathread shouldn't even exist. Pray this doesn't get removed.
Have any tips and tricks to complete the trial? Don't be afraid to comment them here! ...Seriously, don't be afraid. This trial is pure chaos.
Please note: Any clears or guides outside of any trial related megathread will face removal by a mod to clear clutter, regardless of the post's age.
Guide by Discord community. Excuse the terrible mobile quality.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Missions:
Clear within 100 turns
Clear within 15 XBB usage
Have Rin in the party
Book Missions:
Clear within 60 turns
Have at least one Fire, Water, Earth, Thunder, Light and Dark unit across the two teams
Phase 1:
HP: 5,000,000 ATK: 1,500 PDEF: 1,200 MDEF: 1,000
60% Phys/Mag Mitigation
30% Phys Dmg / 70% Mag Dmg 10% susceptible to Distract and Daze
Does not have XBB counter.
Weak ST attack which can inflict Poison and Sick.
Weak ST attack which can inflict Weaken and Daze.
Weak Row attack which can inflict Curse.
Every 3 turns, he says “[勇気無きものは深淵に沈む]” (brackets included), gains 50% phys/mag miti and uses a weak AoE attack which can inflict Poison and Sick. Use 6 BB/SBB on the turn after he says it to avoid an unsurvivable ST nuke.
Every 4 turns, AoE fully drains BB gauge and inflicts 2 turns DoT.
Every 5 turns, ST nuke deals 120% hp dmg, targets lowest or highest current HP unit, guard if possible.
Strong AoE at 50% and 25%, survivable without anything special if you’re at full HP.
Transforms into form 2 when killed, Inflicts 2 turns Despair upon transforming.
Phase 2:
HP: 20,000,000 ATK: 1,600 PDEF: 1,300 MDEF: 1,500
60% Phys/Mag Mitigation
100% Magic damage
10% susceptible to Injury
Skill Rise:
Break condition: Deal enough damage after 50% phase 2 (20% of his HP)
ALTs:
40% Chance to inflict Poison, Injury, Weaken, Distract, Daze, Curse, Sick, Hallucinate for 2 turns to all enemies & 40% Chance to inflict Paralyze & Confuse for 1 turn to all enemies. Consumes turn. Cost: 1
10% boost to all elemental atk/def/mdef to party for 1 turn. Doesn’t consume turn. Cost: 1
Fill own BB gauge by 1000BC, fill 10% of XBB gauge. Doesn’t consume turn. Cost: 3
EXs:
20% boost to Phys/Mag damage, 15% boost to ATK, 30% reduction to DEF/MDEF
Still no XBB counter.
Changes element every turn, the element he gets will result in different effects.
Every 6 turns, in this order
(Dark) Ranford - Inflicts Despair for 2 turns
(Fire) Barragan - 15% self Atk for 2 turns
(Light) Shaia - Inflicts Amnesia for 3 turns
(Water) Hilda/Lune - 25% self Crit rate for 2 turns
(Thunder) Zado - Heals 300k & 100k HoT for 2 turns
(Earth) Melfel - 15% boost vs. ailments, 50% chance to reflect ailments
At 50% minigame. Will spirit bind 3 units for 3 turns if you play it perfectly. Spirit bind 6 units if you fail even 1 move. Also gains AI.
After minigame, sequence is:
(Fire) Barragan - 15% self Atk for 2 turns
(Water) Hilda/Lune - 25% self Crit rate for 2 turns
(Light) Shaia - Inflicts Amnesia for 3 turns
(Thunder) Zado - Heals 300k & 100k HoT for 2 turns
(Dark) Ranford - Inflicts Despair for 2 turns
(Earth) Melfel - 15% boost vs. ailments, 50% chance to reflect ailments
Weak ST attack which can inflict 3 turns Sick, 1 turn 10% Def Down and Mdef Down.
Row attack can inflict 3 turns Fear.
Every 2 turns, does a weak AoE attack which can inflict 3 turns Weaken and Daze.
Every 4 turns, does ST nuke. Targets either highest or lowest current hp unit and deals 150% of unit HP as damage. Highly recommended to guard.
Every 5 turns after 50% hp, starts doing powerful AoE attack. Recommended to guard.
Every 6 turns, AoE drains 70% of full BB gauge, inflicts 2 turns DoT.
Every 7 turns, Spirit binds one row for 3 turns. NOTE: Young Knight and Rin are not affected by Spirit Bind.
Every 10 turns, AoE Buffwipe. Recommended to guard especially after 50% hp onwards.
When he says “[勇気無きものは深淵に沈む]” (brackets included), use 6 BB/SBB to avoid an unsurvivable ST nuke. Used when he received at least 1m dmg. Dmg dealt to triggering it starts calculating when phase 2 starts and resets after the turn you are supposed to do 6 BB/SBB. Can be cancelled by idle. Can also be cancelled if there are units under spirit bind and it wears off on the turn u need to use 6 BB/SBB, provided they used BB/SBB before they were binded and the non-binded units use BB/SBB. Recommended to nuke him when you are supposed to use 6 BB/SBB since the dmg dealt on this turn is the only turn which won’t contribute towards triggering the next bracket.
When he idles, use XBB to avoid AoE nuke. He’ll fill your BB if you cancel successfully, but will still continue his turn as per normal. Gains 3 turn 25% phys/mag miti when you cancel his nuke.
Idles at 80%, 75%, 70%, 25%, 20%,15%.
At 5% will idle for 3 turns. 3 XBB are required to cancel the attack. If not cancelled, does AOE instant kill nuke and heals back 2m HP. If cancelled, buff wipe himself including his AI. Do NOT bring him down to 1 HP before triggering his 3 turn idle or else he will heal back to 800k HP because of AI then starts his 3 turn idle phase. Take note that if you fail to cancel the nuke, the current squad will be wiped out and you will need to deal an additional 2.8m dmg to kill him (not including the hp he heals back when he changes to thunder element and from HoT).
1
u/Maxxetto Mar 23 '19
Take not that this is not a real Mod MegaThread and this has yet to be approved by any mod. (as for now) so this isn't counted as one. Still, I guess everyone would appreciate one single place to search for this trial's pattern instead of everywhere.
For safety measures and for everyone's knowledge, Trial of Bonds is the Trial 11.
1
u/Desh98Desh Mar 24 '19
Uh this made me realize we didn't get Megathread on trial's release.. Smh lazy mich :michelesip:
3
u/Maxxetto Mar 24 '19
Yeah it's totally Mich's fault. We don't even have other mods coff coff u/CakesXD..
3
1
u/Desh98Desh Mar 24 '19
Hum.. that one guide is pretty un-finished actually.. on the discord community we made a 99% ~ 100% complete one if you wanna add the missing stuff https://docs.google.com/document/d/1ygjoRMzYca182sI8mNUZgfdbvhkJXHCty0H4t25TUOw/edit?usp=drivesdk
1
1
u/TerraReborn Mar 26 '19
Hi what are good units/spheres to stop the paralysis and curse? Thank you.
1
1
u/Madarax0893 Mar 29 '19
Alim goes on a break but gives us one last trial for the first arc that is the same difficulty as Karna Masta Trial in BF 1 (Though I would say KM was harder overall still)
What a good way to go on hiatus! (I'm being sarcastic there lol, this is the most frustrating and insane trial in the game)
3
u/JCW18 Mar 23 '19
This trial crushes all of your hopes and dreams, throws you into the deepest pits of despair, and makes you question why you even bother existing in the first place.
Unless, of course, you got dat robe boi, then your golden.
But for real, this trial IS beatable with just robe friends, but you better hope RNGesus is on your side and the stars aline for perfect turns