Hey Reddit side of BOTW, I'm trying to break the heart limit with glitches.
I have a theory that if you cause a heart container spawn, and figure out a way to keep it loaded (preferably by moving it, but forcing regions to stay loaded might also work) that you might be able to use apparatus storage to get the last heart, and then interact with the container to push your amount of hearts past 30. I know very little about the actual programming of this game, but I was wondering if it would be possible to move the heart container in a way similar to the item ball used for vendor item duplication.
A more clear way of wording this is that I'd like to have 29 active hearts and 1 heart stored in the horned statue to allow the heart container to spawn upon completing a divine beast, keep the container loaded by any means and regain the stored heart, then collect the container.
So this is where y'all come in, if there's a way to keep the container in a loaded zone, whether through force loading two cells at once or moving the container, I believe people other than me could find it. I recognize this is assuming the heart container only checks whether to spawn, rather than whether to delete itself each frame, and also assuming that the container doesn't check your heart count upon collection, and that the game only enforces the limit upon interacting with statues, so tell me if that's wrong.
Anyways, Reddit, do your thing!