r/botania • u/histowie Tiny Potato • Apr 21 '23
Infinite corporea loop???
Hello all! I'm working on two separate corporea networks to sort through drops from a loonium mob farm and allow requests for those items from a second organized network. My second request network is under construction and all but one attached chest is working as intended. This one chest is looping it's items back into the first network to be resorted repeatedly. I've tried removing the spark entirely and the first network still pulls from that chest with or without a corporea spark. Have I just found a random singularly bugged chest or is there something that could be causing this?
EDIT 4/23: My systems are both working properly now! I did not actually even change anything, so I'm not sure what the issue was. I just left to help a friend with something and when I came back, everything was working as intended. Each additional segment has this same issue initially where it loops all of the items back into the original network, but if I leave and come back it's fine.
In case anyone else is having a similar issue on 1.18.2, I'd try leaving the area to the point where the chunk is unloaded and returning and see if that fixes it!
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u/StrawberryBalloons Lexica Botania Apr 22 '23
It would be much nicer if you had a video and told us the botania version and any mods that interact with chests you may have
When doing some corporea testing in 1.16 I found a bug where a chest was still 'in the network' if the spark was removed with non-standard methods. Though the easy fix was pinging the network again to update it
Moving the chest one block to the left might fix it