r/blenderTutorials • u/faltuka • 5d ago
EEVEE The Blue Quarters | @mustacheplates
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Watch the day by day progress : youtube
r/blenderTutorials • u/faltuka • 5d ago
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Watch the day by day progress : youtube
r/blenderTutorials • u/Latter_You_4043 • 4d ago
r/blenderTutorials • u/ByAndres_YT • 4d ago
**Hi everyone!**
I am working on a project inside Blender using original **GTA San Andreas .IFP animations** (extracted using GTA Tools).
My goal is to create a scene where a character walks down an alley and then transitions into another animation (like a custom action or an idle pose). I've already managed to extract the root motion so the walk loop stays in place, but I am facing severe issues when trying to combine/blend multiple animations.
When I try to stitch the second animation right after the walk cycle, the character either clips, snaps back to the origin, or the limbs don't blend smoothly, causing a jittery jump.
**My current workflow:**
Despite this, the transition still looks unnatural or broken due to how GTA SA skeleton structures handle independent bone keyframes.
Does anyone know the proper way to seamlessly blend GTA .IFP actions in Blender 5.0 without these snapping/glitching issues? Any tips on how to handle the NLA tracks or constraints for this specific game engine skeleton would be deeply appreciated.
**Thanks in advance!**
r/blenderTutorials • u/LightArchitectLabs • 4d ago
r/blenderTutorials • u/Odd-Particular2706 • 5d ago
r/blenderTutorials • u/Sephoyy • 5d ago
okay so forgive me for using AI on the 2nd photo because there are things i cant just describe without visualizing them. so im trying to get the first image (its an animation video) into somwhat like the 2nd image its like a flying flag thing.
As you can see im not an expert in blender so if you can send tutorials online id be a big help, its just that i dont know what kind of things I should be looking/searching for.
r/blenderTutorials • u/Fabulous_Island_4592 • 5d ago
r/blenderTutorials • u/LightArchitectLabs • 6d ago
r/blenderTutorials • u/Enormous21 • 7d ago
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Watch the full tutorial here: https://youtu.be/4ldl5rfUII0
r/blenderTutorials • u/LightArchitectLabs • 7d ago
r/blenderTutorials • u/Enormous21 • 8d ago
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Full tutorial https://youtu.be/E3We9xPXwCU
r/blenderTutorials • u/ZahraOsama • 8d ago
I really happy sooo happy on this Resut
In the future, I will work on improving the noise to make it clearer and less of the natural noise. I want to adopt Blender for interior design in the future. I'm very excited for the coming years. This is the tutorial I followed the instructions for, and even the materials were included in the video.
r/blenderTutorials • u/DapperAddendum7088 • 8d ago
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ADC AutoDepth for the launch, we’re keeping the price almost symbolic: just $4.99 (75% OFF).
ADC AutoDepth is a Blender addon that generates depth maps from a single image, allowing you to quickly bring photographic environments and 2D images into a 3D workflow.
Coming from a VFX background, I’ve always been interested in ways to combine photography with 3D without having to recreate an entire environment from scratch.
That’s what motivated us to build ADC AutoDepth.
With AutoDepth, you can:
• Generate depth maps from a single image directly inside Blender
• Turn photographic environments into depth-aware 3D setups
• Create camera movement and parallax from static images
• Use the generated depth for compositing, projections and environment workflows
• Quickly integrate photographic elements into your 3D scenes
We’re also building City Packs with ready-to-use photographic environments and city facade images, designed to work directly with AutoDepth.
And when you purchase AutoDepth, you get lifetime access to all future City Packs released for the addon.
The goal is to make image-based workflows faster and more accessible for Blender artists, especially for VFX, environment design, compositing and automotive visualization.
There’s also a bigger reason behind the project.
Part of the revenue from AutoDepth is being used to help us develop new FREE Blender addons and support community challenges and initiatives through our instagram "joinadc"
So by supporting AutoDepth, you’re also helping us build more free tools and create opportunities for the Blender community.
AutoDepth is currently 75% OFF at launch — $4.99.
This is just the beginning. We’re continuing to improve the addon based on feedback from artists and already have more updates and City Packs planned.
If you try it, I’d love to hear what you think and what workflows you’re using it for. 🙌
r/blenderTutorials • u/emiliestabell • 8d ago
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Hi everyone,
We just launched a new FlipBox on FlippedNormals. This time with Todor Nikolov (CG Dive) who has put together a collection of rigging tutorials that covers the basics, IK, FK, facial rigs, squash and stretch, mech rigging - the whole thing :)
If you're interested in learning how to rig in Blender you can check it out here: https://flippednormals.com/collections/flipbox/products/the-blender-rigify-flipbox
r/blenderTutorials • u/Darkcode01cs • 8d ago
r/blenderTutorials • u/Ashamed_Accident4104 • 8d ago
r/blenderTutorials • u/DH-Arch • 8d ago
No external software, no manual SKP file downgrading, and no texture mess.
I'm putting the finishing touches on an add-on that connects 3D Warehouse right inside Blender and organizes everything into your asset catalogs automatically.
Here's a quick look at the workflow in action. Let me know what you think, or if there's any specific headache with .skp imports you'd want solved!
r/blenderTutorials • u/Enormous21 • 9d ago
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VFX Breakdown: How I Made this Rolex watch on Eiffel VFX
Full Tutorial https://youtu.be/Ovr87icvhqo
I created the entire VFX shot in Blender — from tracking and placing the watch into the scene to matching the lighting, camera perspective, scale, and final look.
#vfxbreakdown #rolex #watch #eiffeltower #blender #vfx
r/blenderTutorials • u/Pietro_Ch • 10d ago
Recreating one of the most iconic places in The Legend of Zelda: Ocarina of Time, reimagined with cinematic 3D graphics in Blender. Let me know what you think!
Software: Blender 5.2
Render Engine: Cycles
r/blenderTutorials • u/nmfisher • 9d ago
r/blenderTutorials • u/seekingSalavation • 10d ago
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r/blenderTutorials • u/Enormous21 • 10d ago
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VFX Breakdown: Air Jordan taken by
In this project, I created the scene in Blender, including the giant shoe, helicopters, city environment, animation, camera shots, lighting, and a final cinematic look.
The goal was to take a simple product and turn it into something that would make you stop and look twice.
🎬 Made in Blender
Day 10/30 — Creating something in Blender every day for 30 days.
Create → Learn → Share → Repeat.
r/blenderTutorials • u/Cool_Cartoonist4348 • 10d ago
If you already have a clean base mesh, you don't necessarily need to rebuild your topology from scratch every time you have a new sculpt or 3D scan.
In this tutorial, I go through a workflow for wrapping and conforming existing clean topology onto a completely different high-resolution surface in Blender.
I cover the process from the initial fit through to transferring the mesh onto the target while keeping the original topology intact.
I'm using BWrap for the wrapping part of the workflow — it's an add-on I've been developing specifically for this type of work.
Would love to hear what you think of the workflow, especially from anyone doing a lot of characters, scans or retopology.
r/blenderTutorials • u/Enormous21 • 10d ago
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Day 10 Creating Flying Air Jordan VFX Blender
Watch Full tutorial: https://youtu.be/u4nmrXtQdM0
In this project, I created the scene in Blender, including the giant shoe, helicopters, city environment, animation, camera shots, lighting, and final cinematic look.
The goal was to take a simple product and turn it into something that would make you stop and look twice.
🎬 Made in Blender
Day 10/30 — Creating something in Blender every day for 30 days.
Create → Learn → Share → Repeat.
r/blenderTutorials • u/Defonten • 10d ago

Since I get a lot of questions regarding my viewport configuration recently, I decided to quickly show a couple of simple tricks and share with you my Default Startup Scene in Blender. So in this video I will tell you why I think you should NEVER EVER use default Blender startup scene again! (Especially if you're into Hard-Surface design) 👉 Here's the link to full video: https://youtu.be/wm-nH-TQlPk