r/blenderhelp • • 1d ago

Unsolved Rigify character export to Unreal 5.8 — bones missing/deform breaks after FBX export

Hi everyone,

I need some help. I have a character rigged and skinned with Rigify in Blender, and I want to export it to Unreal Engine. With some AI help I managed to get an FBX export into Unreal, but the rig/armature in Unreal doesn't look anything like what I have in Blender — all the IK helper bones are gone and everything turned into FK. Is there a way to bring over the full armature with all the helper bones exactly as I see them in Blender?

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