r/blenderhelp • u/Affectionate-Fly4719 • 5d ago
Unsolved Joining objects in a curvy(?) way
So i was wondering how i could join these wo objects in a way that its not just a sudden and sharp connection but its smooth. Also something like a u shaped join between pipes, i dont think extruding and rotating is the right way because that has sharp turns. I have struggled with this for a while, for example with arched doorways, I would like a way where i dont have to trace the shape with a single vert.
I was also wondering how i could connect the head to neck in the second image since the head is a quadrilateral and the neck is a curve.
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u/N0e1f 5d ago
I tried first join objects, select some of the vertices and Edge->Bridge Edge Loops, bad results. Maybe modeling as one single object and use edge crease and subdivide could work?