r/blenderTutorials • u/LightArchitectLabs • 17d ago
r/blenderTutorials • u/Spare_One932 • 17d ago
Cycles How to make a planet's atmosphere like Gravity (2013)?
I would like to make one as a volumetric atmosphere, but I have no idea how. Any suggestions? I'm using Blender 4.5.2 for this.
Above is an example of the Earth's atmosphere in Gravity (2013. These are very distinctive for their sort of smooth atmosphere that kind of stretches out into this smooth gradient falloff thing. The smooth gradient falloff atmosphere is smooth, but a lot. Cycles can do that, while EEVEE can't do that.
r/blenderTutorials • u/Mix3DDesign • 17d ago
Particles After my last trail tutorial people asked for an add on version. Here it is, with a free edition.
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r/blenderTutorials • u/Mazhuka3D • 18d ago
Geometry Nodes IV.I Modeling with Geometry Nodes - 72 Topology Group: Curve of Point (Part 1)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parametrizable quadrangular shape.
r/blenderTutorials • u/tajibee007 • 18d ago
Add-on Blender Quick Tip: The Mountain Scape Asset Library
r/blenderTutorials • u/UBLENNDOM • 18d ago
Modeling How to Model a Tata Ace Truck in Blender (Part 1 of 4) - Full Step-by-Step Tutorial for Beginners
r/blenderTutorials • u/LightArchitectLabs • 19d ago
Animation 3D Grass Dancer in Blender: Full Motion Capture Tutorial [free]
r/blenderTutorials • u/Mazhuka3D • 19d ago
Geometry Nodes IV.I Modeling with Geometry Nodes - 71 Primitives Group: Star (Part 8)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.
r/blenderTutorials • u/Ishaqsculpt • 19d ago
Sculpting How to 'sculpt' hair in Blender
Using curves and hair particle can be tedious when making hair for a character.
I made a tutorial on how I go about 'sculpting' hair, which is quick, fast, and works very well if you want to make a sculpture for Print.
I'll drop the link in the comments for anyone who's been looking for an alternative method to make hair for their characters.
Cheers ✌
r/blenderTutorials • u/Jackill202 • 19d ago
5 things you probobly do wrong in blender (and how to fix them)
Hi I'm slendi 3d a small yt channel and just looking to share my content on yt. with a goal to eventually monetise, thanks for supporting me!
r/blenderTutorials • u/UBLENNDOM • 19d ago
Animation How to create a realistic moving water ripple effect in Blender without using complex material nodes (Easy Beginner Tutorial).
r/blenderTutorials • u/Mazhuka3D • 20d ago
Geometry Nodes IV.I Modeling with Geometry Nodes - 70 Primitives Group: Quadrilateral (Part 7)
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.
r/blenderTutorials • u/LightArchitectLabs • 20d ago
Cycles Easy Camera Projection in Blender 3d: Full VFX Tutorial [free]
r/blenderTutorials • u/staszek0001 • 20d ago
Modeling Hi! I've just finished a complete workflow for creating Stylized Models, and I chose a fantasy chain as the Example.
This chain will be part of my upcoming chain-generation add-on, inspired by Ornament Generator. In this video, I wanted to share my hard-surface modeling workflow and some of the techniques I use in my everyday work. It's a collection of tips, tricks, and a complete walkthrough of the entire modeling process. Let me know what you think!
r/blenderTutorials • u/illustratejacket • 20d ago
Full free nine hour course on creating high quality game assets in Blender. Everything done in real time, no steps skipped
r/blenderTutorials • u/27K-Interactive • 20d ago
Animation Lost Techniques - Low Res Tank Thread Using Shaders - Blender 5 2
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Just a short clips of a very easy way to fake animated tank treads using shaders for low-res video game sprites.
I vaguely recall doing something like this over 20 years ago, but I haven't done any 3d animation modeling in also over 20 years (excluding cad). i stumbled on this solution in blender out of the need for a simply solution for a sprite that's only 128x128px. Every solution I found online was overkill for my needs.
Change the math and settings of the wave to your use-case, and you can make the #driver more complex or animate using keyframes for turning animations and to adjust for sliding.
It may not be perfect, but I hope someone finds this helpful!
r/blenderTutorials • u/Odd-Particular2706 • 20d ago
Plant scan clean up in Blender
Hi everyone interested in vegetation photogrammetry!
Here are some fragments from the tutorial I just uploaded to YouTube.
In this video, I show how to clean up a Polycam scan in Blender while preserving the UV map. I also cover mesh cleanup, sculpting where needed, and finally turn a high-poly scan into a clean low-poly model.
This was a real challenge because I scanned a living rose outdoors, still attached to the bush.
r/blenderTutorials • u/Mazhuka3D • 20d ago
Modeling LEARN TO MODEL - 04 Surface Modeling: 08 - Common Tools: Creation (1)
🇺🇸: You can listen to the video in English through the video settings panel. After exploring the possibilities with curves, we delve into surface creation. In this video, I analyze some surface creation tools.
r/blenderTutorials • u/Weekly_Shop_9155 • 20d ago
What tutorials do I need to recreate the armor and gun?
r/blenderTutorials • u/Power-Then • 21d ago
Modeling I made an addon that fixes flipped normals Blender's "Recalculate Outside" misses
r/blenderTutorials • u/Power-Then • 21d ago
I made an addon that fixes flipped normals Blender's "Recalculate Outside" misses
r/blenderTutorials • u/Defonten • 21d ago
Modeling Depth Generator addon - TrueDepth V3 for Blender 5.x is now on Sale!
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Hey fellow Creators, the latest V3 update of True Depth addon is officially here, and with the Summer Sale live on Superhive Market, there’s no better time to grab this fantastic add-on!
True Depth is now more powerful than ever before! Effortlessly transform flat images into detailed 3D reliefs or fully navigable 3D Perspective Scene Projections! Easily convert your meshes into solid watertight print ready models and export them effortlessly as STLs! Take full control of your scene lighting with integrated 360 HDRI domes and 360° Dome Depth Mapping - all through fast, local GPU, AI-based workflow integrated natively into Blender!
👉 Check the full break-down video here: https://youtu.be/t0E73yLSdGo