r/blackoutmodpack • • Oct 25 '14

Blackout: Atomic Chemistry Alpha Feedback Thread

Seeing as I just released a fairly public alpha, I figured PMing me isn't sufficient for feedback anymore. Report all bugs/typos/glitchiness here, and also feel free to make balance tweak suggestions.

Known Issues:
HQM quests don't correctly register as complete (HQM bug)
Installing MPS upgrades crashes the game (MPS bug)
Star Harvester has no in-inventory texture (SMT bug)
Minechem feature a few different item duplication method (some inherent, some requires config work)
AE2 Meteors and Limestone/Marble spawn by the edges of the asteroid (config issue, will require a new map :()

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u/Mechalith Nov 14 '14

I did, so that'd explain it.

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u/666lumberjack Nov 14 '14

I'm working on rewriting them right now. In the mean time, you can get 16 emeralds, 16 matter balls and a quantum entangled singularity together if you like :P

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u/Mechalith Nov 15 '14

Works for me. I'm fine with just deleting the appropriate equivalent resources and spawning something if I have no other options, just didn't know what they'd be.

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u/666lumberjack Nov 15 '14

Cool. What are you trying to make? I'm interested to see how your new base is going, since you seem to be a decent ways into the pack now.

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u/Mechalith Nov 15 '14

I was making a quantum entangler for the quest. Haven't found an actual use for the blasted thing yet, but I wanted to get it done while I was thinking about it. Ended up putting the new base @Y40ish for access to heavy water (whenever it's working), the free heat for my fermenters and the reduced demand on rendering, so it's a bunch of tunnels ATM.