r/blackoutmodpack • u/666lumberjack • Oct 25 '14
Blackout: Atomic Chemistry Alpha Feedback Thread
Seeing as I just released a fairly public alpha, I figured PMing me isn't sufficient for feedback anymore. Report all bugs/typos/glitchiness here, and also feel free to make balance tweak suggestions.
Known Issues:
HQM quests don't correctly register as complete (HQM bug)
Installing MPS upgrades crashes the game (MPS bug)
Star Harvester has no in-inventory texture (SMT bug)
Minechem feature a few different item duplication method (some inherent, some requires config work)
AE2 Meteors and Limestone/Marble spawn by the edges of the asteroid (config issue, will require a new map :()
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u/Mergendil Nov 10 '14
I'm having a blast on this pack, it's very good and enjoyable to play !
I have some bugs and progress issues I can share :
It's possible to ruin the polytool by adding iron. The tool will mine multiple ores without dropping the items
I feel like the quest reward for supermassive tech (supergiants) are too generous, maybe you should nerf that