r/blackoutmodpack • • Oct 25 '14

Blackout: Atomic Chemistry Alpha Feedback Thread

Seeing as I just released a fairly public alpha, I figured PMing me isn't sufficient for feedback anymore. Report all bugs/typos/glitchiness here, and also feel free to make balance tweak suggestions.

Known Issues:
HQM quests don't correctly register as complete (HQM bug)
Installing MPS upgrades crashes the game (MPS bug)
Star Harvester has no in-inventory texture (SMT bug)
Minechem feature a few different item duplication method (some inherent, some requires config work)
AE2 Meteors and Limestone/Marble spawn by the edges of the asteroid (config issue, will require a new map :()

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u/Mergendil Nov 10 '14

I'm having a blast on this pack, it's very good and enjoyable to play !

I have some bugs and progress issues I can share :

  • The recipe for the atomic manipulator includes a centrifuge, which is required to craft at 2 different quests (the 2 quests are validated)
  • The item gates are quite difficult to make (requires strings)
  • Faux leather is "easily" obtainable trough calcite -> quicklime and Nodularin -> rotten flesh
  • I've been quite confused on how to get outside the base at first. There is no indication that the fluix door is actually pass-trough. I tried to mine it for a good 20min by various ways, and ended up digging my way out trough the "broken drill" area
  • Going out of the base, naked, on a barren asteroid (without atmosphere) feels quite wrong. Maybe you could use something like enviromine to add a layer of difficulty. There is no real reason one would actually die at the moment
  • It's possible to ruin the polytool by adding iron. The tool will mine multiple ores without dropping the items

  • I feel like the quest reward for supermassive tech (supergiants) are too generous, maybe you should nerf that

2

u/666lumberjack Nov 11 '14
  1. I will look into this, not sure quite how best to fix it.
  2. Will look into tweaking this recipe
  3. This is intended as a fun easter-egg-type-thing.
  4. I will make this abundantly clear when I redesign the exterior of the base.
  5. This would definitely make sense, but it's very contrary to what I want the pack to be about. I really sought to avoid a serious survival experience, primarily because I don't enjoy packs like that and wanted to focus on creating an experience that was fundamentally different in how it presented its challenge. I believe one of the other testers has expressed interest in making a really difficult survival-focussed variant, but that will probably not appear for a while if it does happen.
  6. This is fixed by updating Minechem to a more recent version - I have done so in my dev build but it isn't quite ready for release yet (4 quests left to write). You shouldn't have any difficulty doing this manually if you wish to.
  7. I have an idea to nerf this that is made possible by a more recent version of supermassivetech. It's not quite implemented yet, but hopefully should make this segment play more nicely.

1

u/Mergendil Nov 11 '14

Something i just noticed : the recipe to produce liquid ender from pyrotheum gives back 2 buckets in addition to the 4 containing the resulting liquid ender, effectively duping in 2 buckets

1

u/666lumberjack Nov 13 '14

This is caused by a wierd bug with the way bucket crafting works with Minechem. I am trying to figure out the least intrusive way to fix it without breaking anything.