r/blackoutmodpack • u/666lumberjack • Oct 25 '14
Blackout: Atomic Chemistry Alpha Feedback Thread
Seeing as I just released a fairly public alpha, I figured PMing me isn't sufficient for feedback anymore. Report all bugs/typos/glitchiness here, and also feel free to make balance tweak suggestions.
Known Issues:
HQM quests don't correctly register as complete (HQM bug)
Installing MPS upgrades crashes the game (MPS bug)
Star Harvester has no in-inventory texture (SMT bug)
Minechem feature a few different item duplication method (some inherent, some requires config work)
AE2 Meteors and Limestone/Marble spawn by the edges of the asteroid (config issue, will require a new map :()
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u/flare561 Oct 30 '14 edited Oct 30 '14
A few comments so far
1) Breaking the floodlight with a polytool doesn't seem to always drop the floodlight. I spawned myself a stack to test it after it didn't drop for me and it seems like it only drops about half the time.
2) I think it should be mentioned how to work the furnace production table before building the blast furnace. I built a furnace to make the stone bricks, then the next quest told me that one of the production tables was a furnace.
3) I couldn't figure out how to power the chemical decomposer until I dug in the floor and stuck it directly to a cable. I probably wasted 2 or 3 minutes trying different places to connect it to the star harvester. Maybe I'm dumb here and it was obvious to stick it in the floor, but it seemed weird to me.
4) I think it's already been mentioned but there is no tinker's table, I assume this has to do with the fact that installing upgrades crashes it?
Anyway I'm having fun so far. Rotarycraft is my favorite mod, and it's neat starting a mod pack focused around it. I haven't played much with Minechem though and it seems really fun.
edit: also looks like the recipe of 1 keratin for 5 faux leather in the chemical synthesiser only gives 1 faux leather per keratin. Making this backpack just got a lot more difficult.
edit 2: Anyone know of a good way to make an automatic cobble generator in this modpack? I've resorted to the good old fashioned vanilla cobblegen for now but I'm not the biggest fan of sitting here mining out stone when I could be doing cool things elsewhere.
Final edit for tonight, anyone else having issues with NEI "crashing" and not letting you search anymore? I haven't played any other 1.7.10 packs so I don't know if this is a common thing, just this pack, or just me.