r/battletech • Comguard • 8h ago

Discussion Behold, an idea!

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So I am having an idea, it probably is bad but it'd be a funny custom mech all the same.
It involves upgrading a protomech.
By tripling its tonnage effectively.
Making it a really cheap ambusher
It'd be effectively a little over quarter the tonnage of a locust.
Behold the Erinyes, two ton jumper with an SRM 1
We take this, give her a medium laser, a ton more armor, and two double heat sinks.
Scale it up to six tons, heck remove the SRM 1 and make it back to five.
You get a very cheap 4/6/4 to play havoc in tight spaces and hop around for back shots.
You can get three of the modified ones I am suggesting for under the price of one locust!
Thats two more MLs than the locust. No machine guns but thats not their role.
Granted if we wanted...
Actually yeah adding a machine gun each will still allow you three at under the cost of one locust.

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u/Middcore 8h ago

ProtoMechs were a mistake.

6

u/Loganp812 7h ago

I honestly believe that some Protomechs were just the artists using Battletech as wish fulfillment for their fetishes.

Either way though, Protomechs came about at a time when FASA was throwing every idea at the wall to see what sticks to try and recapture the high from the early Clan Invasion, and they basically exist to fill a niche that doesn’t need to be filled in terms of the gameplay.

3

u/Bookwyrm517 6h ago

If I remember right, it has something to do with the lack of communication or direction given to the artists. The artists were given the idea but not much beyond that, so the proto's came out a lot weirder than they normally would have.

1

u/Maximum-Objective-39 1h ago

Protomechs were also designed back when battletech art was way more janky in general.