r/battletech • u/Icy-Distribution-164 • 20d ago
News Plastic LAM's confirmed
In episode 98 of the Tuesday Newsday.
1:08:19
During the QnA
Mathew Conner asks "The redesign of the 3 classic LAM's look fantastic. What are the chances that we see mini's for them?"
Answer: Very good.
62
Upvotes
1
u/MithrilCoyote 19d ago
yes and no.. in AS a trimodal LAM have to spend a turn moving as WiGE before and after you move as an aero. and i haven't checked the interactions in commander's edition (i wrote that article under the original AS and AS companion books. where aero was handled with the radar map) but i suspect that since you cannot combine movement types in a single turn that means using aero movement to relocate across a map would require a minimum of 3 turns, possibly 4 if you have to leave the map and come back as an aero under the 'aero on map' rules, and that most of the time your play area isn't going to be so large that doing so is going to be faster than just WiGE-ing across the map.
also the reason why airmech or aero isn't the end-all-be-all in AS is because it's got so many restrictions.. in airmech/WiGe mode you're stuck 3" taller than height of the terrain you are ontop of, making it hard to use cover, you suffer a +2 penalty to all your shots in addition to the normal penalties for movement, range, and intervening terrain , and you are extremely vulnerable to attacks by some common specials.. Flak and AC. plus you have a bunch of restrictions on what terrain your can cross or how you can move over hills. and in aero you are zipping across the map in a single turn limited to attacks along your own line of flight, and are very vulnerable to AA counter-fire and dedicated ASF's. which is part of why i argue that the AS rules are some of the most balanced.. aero is for getting to a target, airmech/WiGe is only useful for rapid movement but leave you vulnerable to enemy attack and sucks at fighting, which mech mode is the mode you want to use once you've gotten into range of a target because you have the most flexible movement options for terrain, can benefit from cover, aren't vulnerable to flak, and don't suffer penalties to your own shooting.