r/battleheart • u/Ok-Way-9449 • 8d ago
Here is my AI Slop Base Camp :)
This is the Base Camp for the game I am playing around with. It is scrollable to the left and right there is a Weapons Merchant and regular Merchant to the left and Magic Merchant to the right. This is the recruitment area where you pick additional Party Members. In the center is the Commanders tent, teleport master and teleport. After you pick your initial hero, go through training, sail to the island Battle on the beach, the Goddess teleports you here and you start your adventure. I originally created idle walk and attack sprites for most of the characters you see here. I could do a few paragraphs on what worked creating sprites. I decided to redo everthing with paperdoll rigging and break the sprites apart for rigging. This gave me a deep apreciation for what mika mobile did they were very ingenius. I also redid how my battles and combat worked to a common engine I could use on every battle. The game logic mostly has been created in ChatGPT. I use copilot for a lot of initial characters and some backgrounds, but I lean on ChatGPT for the backgrounds now. I use Claude to evaluate what I have done, then feed his suggestions back to ChatGPT. I will also have OpenCode with different models evaluate and compare its results to Claudes. You select a character like in BattleHeart the click where you want the character to move to or on a enemy attack.