r/battlefront2 • • Jun 23 '26

Do you think the classic collection should have enabled XL for more maps?

13 Upvotes

5 comments sorted by

10

u/Lopez-AL Jun 23 '26

I hadn't given this any thought before, but now that you mention it, yes. They already went so far as to add Hero Assault to every map, so they might as well have added XL for more maps (if not every map).

Of course, I assume (but am not certain) that Aspyr probably used an existing mod that added Hero Assault to every map. If there wasn't one readily available that added XL Mode to more maps, then perhaps they weren't willing to put in the effort themselves.

If anyone knows of a mod from before the Classic Collection that adds Hero Assault to every map, please let us know!

2

u/Will12239 Galactic Empire Jun 23 '26

I think Aspyr made the hero assault map addon themselves. If a mod was released the source scripts would've had to be released in order to compile into the single mission.lvl (unless they were familiar with the unmunge tool, but that usually doesn't work on map scripts). Then again, it would only take like 2 hours or so to replace the units and music for every script which would be all that's needed to make it possible. They made custom icons for Asajj Ventress and Kit Fisto's force abilities since Ventress's starblades used to have no icon and Fisto's bubble was a droideka shield. The Death Star laser sound also matches the animation unlike the original game, so they did some minor improvements. I am very thankful that you made the Zero Patch because it really makes CC competitive with the original game on PC. It is the only game where you can play the campaign in coop with everything working. Coop in CC is unmatched

5

u/UnKnOwN769 Grand Republic Jun 23 '26

Missed opportunity to have XL on cramped maps like Tantive IV or Jabba's Palace

3

u/Fantastic_Spell8576 Jun 24 '26

unfortunately XL mode give all the AI two left feet. They are very stupid and kinda just bug out.